Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Andrew Averkin shared a brilliant pack of 50 brushes for ZBrush and 48 alphas that can be used in Substance Painter, Quixel Suite or any other tool that supports alphas and height maps. The best thing here is that it is free!
Since I often work with environments for films and game cinematics, I am doing a lot of sculpting and texturing work. And in order to speed up my working process and create professional models in much faster way, I use a lot of custom made brushes.
So I decided to share with you this Environment Brush Pack 01 and I hope that it can be helpful not only for environment artists but for many other artists who want learn something new and speed up their working process.