An Upcoming Book on Liquid Simulation in Unity

The Unity Shaders Bible author announced an upcoming book on liquid simulations.

Fabrizio Espindola, known to many as the author of The Unity Shaders Bible and the Founder of Jettelly, announced that there's a new book in the making that will be published this year. According to the announcement, the next book by Fabrizio will be dedicated to liquid simulations in Unity. The author plans to include the most common and valuable water VFX one might need for the games.

"The main idea is to explain how these effects are made and the logic you should use in their Unity implementation. It will include HLSL (Vertex-Fragment and Compute), C#, Particle Systems, and Render Textures," states the announcement.

You can read the announcement and comment on which VFX you require the most by clicking this link. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

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