Epic Games’ Jim Brown shows how you can use huge quantities of data to create perfect maps.
Epic Games’ Jim Brown talks about successes and failures of level design metrics and analytics, and shows how they can be used to improve your design process.
Game designers operate with huge quantities of data. That’s a fact. The developers of Witcher 3 were able to find all the failed asset placement thanks to big data. And that’s just one example. You can find the proof here. Want to know more on how to use your data on different stages of the game’s life: production, operation, and monetization? Then make sure to check out our article on this matter.