Anatomy Lab at Gnomon: Stylized Creature Design Workshop
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Latest comments

Oh shit!

by S.K.O
18 hours ago

VUE without competition

by John
19 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Anatomy Lab at Gnomon: Stylized Creature Design Workshop
7 September, 2017
News

Prepare for the next event taking place at Gnomon: Anatomy Lab: Stylized Creature Design Workshop.

Art by Servando Lupini

The event takes place this Saturday, September 9th, and is open (and free!) to the public both in Hollywood and on Gnomon’s Livestream channel. It’s one of the most anticipated events of the year and the school will have not only 4 incredibly talented 2D and 3D artists present and give live demos, but also have a live serval in attendance (courtesy of the amazing animal handler, Mollie Hogan) – Boxer the beautiful cat will be staying throughout the intermission to allow attendees to meet him, even sketch his beautiful shapes and markings!

Other event highlights include:

  • Chris Ayers is an awesome Character/Concept Designer and Illustrator who has worked for the likes of DreamWorks Animation, Disney TV Animation, Reel FX, Rhythm and Hues, and many more. Chris will take the stage to discuss his incredible The Daily Zoo project – for which he has drawn an animal a day for over 11 years – and give a live demonstration in Photoshop to detail his process when illustrating stylized creatures.
  • Krystal Sae Eua is a Gnomon alumna and a Character/Creature Artist working in Los Angeles. A VES-nominated artist, her modeling, texturing, and VFX work features in a broad range of blockbuster projects, including feature films, commercials, game cinematics, and theme park experiences. Krystal will be offering an in-depth ZBrush workshop that will walk the audience through her complete sculpting process of a serval, from block-out to adding a stylized finish.
  • Servando Lupini is a 3D Artist and Gnomon alum currently working at Riot Games in LA. Before Riot Games, he worked for two years at Blizzard Entertainment, also as a 3D Artist. Servando will wrap up the day’s event by revealing his digital-painting pipeline for fully rendered Illustrations in Photoshop. There will be tips and tricks galore!

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