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Wow, the YouTube video was released in November. How have I never seen it before? I've probably watched it three times in the past hour. It's an absolutely amazing production. What was the budget for this?
As it often happens with these kinds of games, Ancestor from SUPERMEGAQUEST is a very versatile title, that features elements from different genres. It’s a puzzle, an action and a runner. The coolest thing about the game is its unusual style, that pushes pixel art to a different level. The animations are very fluid and fast. The environments in the game are full of details and surprizes.
Venture across a dangerous landscape riddled with traps and enemies. Defeating foes and overcoming obstacles will earn you currency chips that you can spend on lavish cloaks and various orbs. As you travel further into the unknown, your surroundings scale in difficulty, demanding quick thinking and swift reflexes.
SUPERMEGAQUEST is actually very small studio, with two artists and two developers. The founders Jennifer and Daniel So are big fans of old school games like Zombies Ate My Neighbours, Chrono Trigger and modern hits like Mass Effect. They both worked as artists: Jennifer was a freelance illustrator and Daniel worked in TV. After a while they teamed up and started making games. There are two programmers in the company. One is Richard So – their dad and Garrett Shields – a seasoned developer from FridgeDoorGames
Ancestor is SMQ’s first game. It’s probably not the most stable release, but it looks very cool. Also this is one of the few indie games, that does not to work with F2P monetization. Check it out and tell us what you think! Do you think this game has what it takes to become a big hit?