Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
As it often happens with these kinds of games, Ancestor from SUPERMEGAQUEST is a very versatile title, that features elements from different genres. It’s a puzzle, an action and a runner. The coolest thing about the game is its unusual style, that pushes pixel art to a different level. The animations are very fluid and fast. The environments in the game are full of details and surprizes.
Venture across a dangerous landscape riddled with traps and enemies. Defeating foes and overcoming obstacles will earn you currency chips that you can spend on lavish cloaks and various orbs. As you travel further into the unknown, your surroundings scale in difficulty, demanding quick thinking and swift reflexes.
SUPERMEGAQUEST is actually very small studio, with two artists and two developers. The founders Jennifer and Daniel So are big fans of old school games like Zombies Ate My Neighbours, Chrono Trigger and modern hits like Mass Effect. They both worked as artists: Jennifer was a freelance illustrator and Daniel worked in TV. After a while they teamed up and started making games. There are two programmers in the company. One is Richard So – their dad and Garrett Shields – a seasoned developer from FridgeDoorGames
Ancestor is SMQ’s first game. It’s probably not the most stable release, but it looks very cool. Also this is one of the few indie games, that does not to work with F2P monetization. Check it out and tell us what you think! Do you think this game has what it takes to become a big hit?