Ancient Ark: The Possibilities of Polybrush
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Latest comments
by Carlos Acevedo
1 hours ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

by AmsberryLawFirm
3 hours ago

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by Acacia hary
4 hours ago

This article is very detailed and meticulous, I have read many articles on this topic, but for this article, you leave me a deep impression and practical application to my life. Thank you for sharing.

Ancient Ark: The Possibilities of Polybrush
21 April, 2017
Arseniy Korablev has presented a project called Ancient Ark, which showcases the power of Polybrush.

A small animated piece demonstrates the possibilities of modeling in Polybrush. All modeling here is done in Polybrush, animation and rendering in 3ds Max and V-Ray.

Arseniy Korablev has also released v1.7 of the tool, which includes many important internal changes in brush library. Polybrush is now said to work much faster.

You can find more details on the modeling tool here.

Download free update or try demo

Source: Polybrush

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