this is so cool! as someone who doesn't really understand the process of making simulations, i liked the explanations and it makes me appreciate the amount of work and creativity that's involved in making them.
Godot forever s2
Ancient Ruins we featured a couple of weeks ago in an interview with Sargis Ter-Grigoryan can be now bought as a pack on the Unreal Marketplace. The set features modular assets for creating a highly detailed environment in UE4.
The set also brings some foliages like grass, ivy, trees, and bushes.
Users can drag the meshes to your scene and place them by using grid.
You will also get an example level that will show you a way of using these assets to create scenes.
- 119 model assets
- Built using the grid
- Material Instances with parameters
- PrecomputedAO moss on walls
- Clouds light function on directional light
- Custom colliders
- Generated LODs
- Demonstration level with static lighting
You can learn more and get the pack here.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.