Andrew Maximov Talks Creative Future and AI
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Andrew Maximov Talks Creative Future and AI
13 August, 2019

Have a look at another stunning 2019 GDC session with Promethean AI founder Andrew Maximov.

The developer broke down three categories of potential applications for AI in art production: using AI in content creation, using AI at runtime and using AI as a creative partner. We’re close to the point where AI can be used to drastically speed up production when working on assets, textures, and whole environments. optimize

Andrew Maximov previously joined us talk about the way Promethean AI learns assets to develop better games faster. The tool will allow artists to set up environments co-authored by AI.

You can learn more about the project in our exclusive interview:

Promethean AI: The Tricks of Learning Game Art

Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.

Don’t forget to discuss the potential of AI technologies for game development in the comments.

Desert Eagle MAG50 by Abderrezek Bouhedda is a next-gen game-ready weapon modeled part by part including perfect UV Unwrapping and PBR Textures.

See the full description

Contact Abderrezek Bouhedda


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sanek94coolAdmin Recent comment authors

I’m telling ya, Andrew is Elon Musk of gaming industry.


He does his presentations better than Musk.


That’s true, Musk is an average presenter.

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