Have a look at another stunning 2019 GDC session with Promethean AI founder Andrew Maximov.
The developer broke down three categories of potential applications for AI in art production: using AI in content creation, using AI at runtime and using AI as a creative partner. We’re close to the point where AI can be used to drastically speed up production when working on assets, textures, and whole environments. optimize
Andrew Maximov previously joined us talk about the way Promethean AI learns assets to develop better games faster. The tool will allow artists to set up environments co-authored by AI.
You can learn more about the project in our exclusive interview:
Don’t forget to discuss the potential of AI technologies for game development in the comments.