Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Rovio Entertainment Ltd. has launched Angry Birds 2 yesterday, and in just 12 hours it has been downloaded 1 million times. Not just that, but according to Apple, people have spent 1 million years playing Angry Birds.
Angry Birds first came out in 2009, and since then the original game has been downloaded 920 million times making it the most popular game out of the series. After six years and twelve spinoffs, Angry Birds 2 is thirteenth game in the series and is the “official” sequel with new features and a fresh gameplay. This is great timing because with a drop in merchandise sales and a movie coming out next year, it’s important to get people excited about the brand again as it has been quite stretched. Apple had a little something to say about how much people have been played Angry Birds over the years.
— App Store (@AppStore) July 30, 2015
Three years in the making and as amazing as it is doing, will it surpass the first Angry Birds? Only time will tell.