Appleseed 2.0 Beta Available
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Latest comments
by Joshua Robbins
25 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
22 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Appleseed 2.0 Beta Available
11 November, 2018
News

A new beta version of appleseed has been released. Version 2.0 brings several significant improvements to the core including improved subsurface scattering, NPR shaders, and new visualization tools. Let’s have a look at other details below.

Some of the updates:

  • The Blender plugin now offers interactive rendering, AOV suppor, and increased stability and performance.
  • The Autodesk 3ds Max plugin now features volumetric rendering, denoising, shading overrides, configurable pixel filtering and per ray-type bounce limits. The 3ds Max plugin is now available for 3ds Max 2016, 2017, 2018 and 2019.
  • The Autodesk Maya plugin now features AOV support, support for color and curve ramps, render stamp support and a redesigned Render Settings user interface. In addition, Maya 2018 is now supported.

Updates to the core engine:

  • A new state-of-the-art adaptive tile sampler that provides much better performance than the former adaptive pixel sampler (deprecated in this release). 
  • A new ray tracing backend based on Embree, a highly optimized ray tracing library by Intel.
  • Many improvements to curve representation, storage and intersection. 
  • Improved random-walk subsurface scattering implementation. 
  • An OSL shader implementing cartoon shading and another one implementing contour rendering.
  • Rectangular selection of light paths, false colors, relative luminance isolines, etc.

You can learn more here

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