Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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A new beta version of appleseed for 3DS Max has been revealed. The tool is an open-source renderer focused on animation and VFX. Let’s check out the update.
A renderer is of no use without easy-to-use integrations into digital content creation applications, so for the past couple years, we’ve been dedicating a sizable chunk of our resources to develop an ecosystem of high-quality plugins for 3ds Max, Maya, Blender, and Gaffer. This release continues the trend and introduces major improvements to the 3ds Max and Blender plugins. Please check out the release notes of the individual plugins for details.
One major new feature of the 3ds Max and Blender plugins is full native support for appleseed’s high-quality OSL shaders. This means that starting with this release, all plugins now expose the same set of OSL materials**, creating exciting new opportunities for future releases such as seamless exchange of materials and even complete scenes between plugins.
A major new feature introduced in this release is the integration of BCD, a powerful new denoisr specifically designed to remove noise from final frame renders.
Another important feature of this release is a new lightpaths capture, visualization, and export system that allows to explore interactively and in great details how light scatters in a scene. This feature is part of a greater industrial project between the appleseed team and a major international group. We’ve made a short video to illustrate this feature, make sure to check it out: Light Path Capture on the Hubble Space Satellite.
We’ve also kickstarted an effort to lower the barrier to entry to use appleseed by removing superfluous parameters, by adopting better defaults and by renaming parameters and settings to make their effect more intuitive. We’re at the beginning of this effort and there’s a lot more to do, but that’s the direction we’re following.