Appleseed Max Beta Updated
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Latest comments
by Charlotte Delannoy
10 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
12 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
13 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Appleseed Max Beta Updated
10 May, 2018
News

A new beta version of appleseed for 3DS Max has been revealed. The tool is an open-source renderer focused on animation and VFX. Let’s check out the update.

A renderer is of no use without easy-to-use integrations into digital content creation applications, so for the past couple years, we’ve been dedicating a sizable chunk of our resources to develop an ecosystem of high-quality plugins for 3ds Max, Maya, Blender, and Gaffer. This release continues the trend and introduces major improvements to the 3ds Max and Blender plugins. Please check out the release notes of the individual plugins for details.

One major new feature of the 3ds Max and Blender plugins is full native support for appleseed’s high-quality OSL shaders. This means that starting with this release, all plugins now expose the same set of OSL materials**, creating exciting new opportunities for future releases such as seamless exchange of materials and even complete scenes between plugins.

A major new feature introduced in this release is the integration of BCD, a powerful new denoisr specifically designed to remove noise from final frame renders.

Another important feature of this release is a new lightpaths capture, visualization, and export system that allows to explore interactively and in great details how light scatters in a scene. This feature is part of a greater industrial project between the appleseed team and a major international group. We’ve made a short video to illustrate this feature, make sure to check it out: Light Path Capture on the Hubble Space Satellite.

We’ve also kickstarted an effort to lower the barrier to entry to use appleseed by removing superfluous parameters, by adopting better defaults and by renaming parameters and settings to make their effect more intuitive. We’re at the beginning of this effort and there’s a lot more to do, but that’s the direction we’re following.

You can find more details on the tool here and there.

Source: github.com

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