Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Generalist and lighting artist Farid Ghanbari shared some tips on setting up atmospheric lighting in Vray. The artist proved that sometimes you just need two sources (in this case Dome Light and Vray Rec Light) to get a perfect result.
Take a look at the settings below and try using these for your own scene.
Here is the final result:
Be sure to check out the artist’s works here.
Do you know a better way? Is there a much better setup? Please share it with us!