CGarchitect shared an update of its community survey about rendering engine preferences for architectural visualization.
CG.academy shared 20 TED talks from architects from all around the world sharing their experience and insights into the process.
Sebastian Errazuriz talked about the future of the professionals on his Instagram account.
Mariano Merchante shared his process of recreating New York City Police Headquarters from initial modeling in Maya and Houdini to lighting setup and rendering in Redshift.
Check out 4 Gumroad packs that will help you with buildings creation. The compilation includes sci-fi and stylized environment packs and tutorials. Pick up the one that works best for you!
Bored Panda shared 50 the most evil-looking and intimidating buildings in the world. Check it out!
Guillaume Hecht discussed his approach The Rally Point, a personal project that took him around a year to complete: iterations, building production, prop design and modeling, materials, and more.
Andre Cantarel talked about realistic art, his way of becoming a generalist, and the White House project production.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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