Matthias Buehler from vrbn studios talked about their approach to creating realistic 3D content for urban environments, optimized for real-time software and detailed enough for VFX and Film production.
Try out a beta version of V-Ray for Revit.
Josh Haun shared the process of designing and creating a vintage drive-in restaurant made in Blender, Fusion 360, ZBrush, and Substance Painter.
CGarchitect shared an update of its community survey about rendering engine preferences for architectural visualization.
CG.academy shared 20 TED talks from architects from all around the world sharing their experience and insights into the process.
Sebastian Errazuriz talked about the future of the professionals on his Instagram account.
Mariano Merchante shared his process of recreating New York City Police Headquarters from initial modeling in Maya and Houdini to lighting setup and rendering in Redshift.
Check out 4 Gumroad packs that will help you with buildings creation. The compilation includes sci-fi and stylized environment packs and tutorials. Pick up the one that works best for you!
Bored Panda shared 50 the most evil-looking and intimidating buildings in the world. Check it out!
Unreal Bucket: Working on an Asset Library for UE4What a great way how to acquire and manage AAA assets!·
Waterfall Bridge: Asset Workflow in ZBrush for Environment ArtLove this!·
Deepfake: Pedro Pascal and Bella Ramsey in The Last of UsSpooooookey·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
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