your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
I love the way you write this information because it helps a lot along with I shared this information with my friend and kept sharing such useful information for the further gain targeted audience to improve your bounce rate. Fantastic way to clean unwanted files from your mobile using cleaning master you can also search by "ITL Phone Cleaner- Antivirus & Speed Booster" name. https://play.google.com/store/apps/details?id=com.falcon.clean.phone.master.junk.cleaner.battery.booster
Thanks for the information your article brings. I see the novelty of your writing, I will share it for everyone to read together. I look forward to reading many articles from you. windows 10 pro product key
Nikita Shilkin, a Senior VFX Artist at 4A Games, has shared his awesome VFX reel on a VR shooter called Arktika.1. We’ve actually had a talk with the artist a couple of months ago, but this is another great chance to take a closer look at AAA visual effects.
Wanna share small part of my work during the production of Arktika.1 (AAA VR Shooter). It was pretty long, interesting and hard way of virtual reality pioneering and working without any fixed rules trying in addition to developing new ones.
Main goal was to get close to high quality of usual games and to make it all work at 90 FPS.
For more information feel free to check out my article about making visual effects for VR.
Here are some crazy GIFs from the artist to study the effects in detail:
For more information read our interview with the artist about building visual effects for VR.