Arnold 5.1 Available
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
2 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Arnold 5.1 Available
5 April, 2018
News

Solid Angle has revealed Arnold 5.1 with a set of powerful new tools for better rendering experience. First, major advancements in sampling and denoising let artists have more control over image quality. Also, the new version brings a new Toon shader and enhancements to built-in shaders, a fully native Alembic procedural, material assignments, and more. Let’s study the newest version.  

Optimizing for quality and speed

  • Adaptive sampling offers a streamlined way to easily tune image fidelity, so users can reduce render times without jeopardizing final image quality. 
  • Two new denoising solutions give you the option to use much lower quality sampling settings to optimize your rendering process:
    • The OptiX Denoiser based on NVIDIA AI technology is now integrated into Arnold.
    • The Arnold Denoiser is a standalone tool that offers the temporal stability needed for final frame denoising.
 

Raw render vs. denoised render

Toon Shader

A new Toon shader has been integrated as part of a non-photorealistic rendering (NPR) solution, provided in combination with the Contour Filter, making it easier to achieve incredible new styles and effects. While Arnold is long known for producing beautiful photorealistic imagery, many users have asked for functionality allowing toon or stylized non-photoreal looks, and this new shader will open up a tremendous range of options. 

Images courtesy of Lee Griggs 

Managing complexity and scale

For technical users, Arnold continues to offer the stability needed to scale performance without sacrificing image quality. 

  • A native Alembic procedural will help studios working with Alembic pipelines to better integrate Arnold, optimize their Alembic workflow, and eliminate production bottlenecks.
  • A new Profiling API plus structured statistics, including the ability to output data in JSON format, offer a set of powerful debugging tools so users can more easily identify performance issues and fine-tune rendering processes.

Interoperability for open pipelines

Arnold 5.1 lays the groundwork for major developments in supporting open industry standards, helping to dismantle technical roadblocks that might be limiting your choice of tools.

  • Material assignments and overrides: Fully interactive inside of Arnold, a new set of operators makes it possible to override any part of an Arnold scene and modify the Arnold universe at render time. Support for open standard frameworks including MaterialX will make it easier than ever to transfer rich material and look-development content between applications and renderers.

Solid Angle

You can learn more about the latest version here

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