Art-Directing Procedural Vegetation in Houdini
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Latest comments
by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Art-Directing Procedural Vegetation in Houdini
26 September, 2017
News

Take a look at a Vegetation Generation Tool for Houdini shared by Marta Feriani. The Digital Asset implements the space colonization algorithm by Runions et al (2007). The asset can be used to easily produce natural tree structures allowing control over the growth by shaping the roots, the foliage and the way the tree fills up the space.

The tool relies on the model suggested in a paper “Modeling Trees with a Space Colonization Algorithm” by Adam Runions, Brendan Lane, and Przemyslaw Prusinkiewicz:

Abstract

We extend the open leaf venation model by Runions et al. to three dimensions and show that it generates surprisingly realistic tree structures. Model parameters correspond to visually relevant tree characteristics identified in landscaping, offering convenient control of tree shape and structure.

You can find the full paper here

Digital Asset on GitHub

Source: Vimeo

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