ArtEngine Demo Shows Direct On-Mesh PBR Synthesis
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Latest comments

Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

ArtEngine Demo Shows Direct On-Mesh PBR Synthesis
3 September, 2018
News

Is this the end of texturing as we know it? We’ve seen some demos of the Artomatix software, and while impressive, we wouldn’t say it was the end of the current pipeline. But, a couple of days ago, the tech people behind the ArtEngine toolkit released some new stuff. The whole project is described in the official blog post on Artomatix website (via DSOGaming).

This innovation is fundamentally different from the way texture artists apply materials onto their 3D models today. Current workflows are dominated by manual painting which is powerful but labor intensive, or there are a few planar projection techniques that can help speed things up, such as tri-planar, which are fast but can lead to repetitious features, seam artefacts, stretching and don’t really lend themselves to artistic controls. On-model synthesis offers a simple but powerful tool to sit alongside the others, where the artist can direct the high-level properties of the material, such as how it flows along the surface of the mesh as well as it’s size at any given position. By leveraging A.I. and an example of the desired material, on-model synthesis can generate a full PBR material over the surface of the mesh, taking UV space into account to create a new unique texture that looks organic while avoiding seams”.

Artomatix CTO Dr. Eric Risser

Why is on-model synthesis so interesting? Well, as Artomatix puts it, this method performs not only on simple textures and models but also works with very sophisticated materials and shapes. The features of this new feature are showcased in a new demo. There you can see a fire-breathing gecko is perched on a charred tree branch. The model was textured through the manual painting of a flow and size map directly on the model. Then multiple PBR materials were synthesized over the surface of the gecko model and blended together.

Unfortunately, we don’t have the footage of the demo.

Comments

3
Leave a Reply

avatar
3 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
doe Recent comment authors
doe
Guest
doe

Lol. Cutting edge like a 6 years old video :
https://vimeo.com/56627504

doe
Guest
doe

Unfortunately artomatix will go anywhere because their business model is simply ridiculous. You spread your technology by targeting individuals, freelancers or even hobbyists. Not by asking big studios to sign fat checks and offering them just a black box.

doe
Guest
doe

blablabla

Related
Education
Environment Art Program
Education
Character Art Program
Education
Character Art Program