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Latest comments
by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

50 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

1167 views
1 comments
Allen Zayden showed the way he did the relighting of the amazing environment created by Wiktor Öhman. Learn about the different lighting techniques in UE4.

19 April, 2018

1370 views
The devs from DeepMotion show how their new technology may revolutionize animation production for video games with AI “Motion Intelligence”.

18 April, 2018

1320 views
Raimondo Della Calce gave a detailed breakdown of the way he creates fantastic growing simulations in Houdini.

18 April, 2018

1090 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

887 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

1322 views
2 comments
Inspired by Boon Cotter the amazing Abigail Jameson did some fantastic lighting studies. Here's the full breakdown of her setup done in UE4.

16 April, 2018

2120 views
6 comments
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1299 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

1520 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

1328 views
Founder of Thunder Cloud Studio Dzung Phung Dinh did a detailed breakdown of the amazing Pisciasa character, revealing how he worked with materials, shaders, anatomy.

10 April, 2018

2859 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

1056 views
2 comments
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

1493 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

1463 views
Enrico Tammekänd showed, how he created Painter Old Concrete for Jonas Ronnegard's second Substance Masters series.

9 April, 2018

1625 views
1 comments
Doc Ross from Frontier Developments talked about the way he helped to create the amazing universe of Elite.

5 April, 2018

2512 views
3 comments
Andrew Giovannini discussed some of the useful techniques of hair production he's learned during CGMA's Hair Creation for Games course.

5 April, 2018

2189 views