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London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
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by lesa cote
1 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
9 hours ago

The site is in Japanese, but the program was in English for me.

Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

247 views
2 comments
JC Cavadini shared his Houdini experience at CGMA course Introduction to FX with Houdini during which he mastered nodes and created a splendid water cascade.

17 August, 2018

248 views
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

447 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

287 views
Today we present to you our talk with Makan Gilani about the way you can make your 3D beasts break the Internet.

15 August, 2018

915 views
2 comments
3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

615 views
1 comments
3D artist and a big sky-production enthusiast Bryan Adams talked about the way he creates fantastic skyboxes with one very well-known software.

15 August, 2018

643 views
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.

14 August, 2018

787 views
1 comments
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

763 views
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

1066 views
3 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

533 views
1 comments
Lawrence C. Nelson talked about how he partnered with Labrodex Studios and approached building skyscrapers for the futuristic city of Scraper: First Strike.

13 August, 2018

433 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

774 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

1497 views
Jeffrey Ashbrook discussed some of the details of the game under development Adventure Works that has already attracted gamers' attention at the early stage.

10 August, 2018

1035 views
10 comments
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

876 views
1 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

1152 views
Anton Kazakov broke down his incredible sci-fi stun gun fully modeled and designed in 3DCoat and KeyShot.

8 August, 2018

810 views