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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Erik Forsström did a breakdown of his campfire simulation made in UE4: shaders, heat distortion, embers, realistic & stylized campfires and more.

15 October, 2018

52 views
Hard surfaces, beautiful lighting, and great style. Vlad Shintukov talked about the way he used all that in his latest work.

12 October, 2018

873 views
2 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

639 views
Olivier Lau did in-depth research on photogrammetry solutions and reviewed important points and results of PhotoScan Standard, Reality Capture, and Zephyr Lite.

11 October, 2018

870 views
1 comments
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

880 views
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

1051 views
VFX artist Niels Dewitte talked about the way he creates some awesome visual effects with Unreal Engine 4.

9 October, 2018

1214 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

814 views
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

1557 views
2 comments
Max Bezugly discussed the difficulties and the delights of shifting from being a game artist to being a full-time game developer.

8 October, 2018

1237 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

1076 views
5 comments
Jonas Axelsson talked about his atmospheric environment Lost Temple Ruins made with UE4, Maya, and Substance Designer.

5 October, 2018

1486 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1078 views
A brilliant breakdown by Peter Tran that shows some of the ways to use smart lighting scenarios and other tricks when setting up stunning stylized scenes. 

4 October, 2018

2037 views
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

1648 views
3 comments
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

1180 views
Squad and Post Scriptum teams talked about the opportunities Squad platform gives to the game developers who want to build their own successful project.

3 October, 2018

991 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

1433 views
Artem Gusak gave a talk on 3D-Coat, how it can help 2D artist develop 3D skills, what benefits this knowledge brings and much more.

2 October, 2018

1361 views
1 comments
Steven Knipping discussed the opportunities Houdini gives the artists and its development and also presented his useful Applied Houdini courses.

1 October, 2018

1524 views