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Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Dorian Marchesin gave a little talk on V-Ray and rendering engines in general and lighting.

7 December, 2018

1057 views
Farrukh Rahman discussed the way he created a high-quality environment with Unity and Megascans and mentioned some useful Unity features and free assets.

6 December, 2018

936 views
2 comments
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

1489 views
Nic Belliard talked about the way he managed to create playable a comic strip in 3D with shaders, image overlaying and lighting preserving a hand-painted look.

3 December, 2018

1515 views
2 comments
Nathan Brock talked about Character Design for games, its cornerstones, material workflow, low poly stage, small touch-ups and more.

3 December, 2018

1667 views
2 comments
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1040 views
Chris Bolton, Creative Director at Astrofish Games, talked with us about their new VR title Ground Runner: Trials, its development, testing stage and more.

29 November, 2018

971 views
Harry “deBug” Emelianov kindly prepared a step-by-step breakdown of his animated Raindrop opaque and transparent materials made in UE4.

28 November, 2018

4138 views
9 comments
Mike Peterson gave a small talk on lighting in one of his recent projects My Haunted House, post effects, modification of ready scenes and more.

28 November, 2018

1394 views
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

2950 views
1 comments
Efrem Pivetti did a breakdown of his recent environment Efsunkâr the Hidden City and a character for it made with UE4, Maya, ZBrush, and Substance Painter.

27 November, 2018

1586 views
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.

26 November, 2018

1258 views
1 comments
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

1748 views
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.

22 November, 2018

2826 views