Interview
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

there is no need to create a vdb, but it works yes

by Laurent BIAL
16 hours ago

Super taf! ;)

Ted Bundy's car? :D

Theodor Gerhamn talked about his amazing work and shared tips on recreating a mimicking look in fictional designs. 

20 September, 2019

262 views
Amazing students from New3dge school did a breakdown of their phenomenal work, talked about challenges on working together and shared some tools they used.

20 September, 2019

228 views
1 comments
Anson Weese talked about his amazing recreation of the Beetle and shared his workflow.

19 September, 2019

704 views
3 comments
Omri Schick talked about his recent voxel creation and shared some tips on using Houdini.

19 September, 2019

710 views
1 comments
Codrut Bolborojan shared his experience in working on Houdini and creating realistic clouds with its tools.

18 September, 2019

1464 views
5 comments
Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders.

18 September, 2019

1041 views
1 comments
Zahar Scherbov talked about his newest experience with Substance Designer in creating an environment design material.

17 September, 2019

1111 views
David Dessantis did a breakdown of his new effect, created with the use of Houdini and Unreal Engine 4.

17 September, 2019

1351 views
Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin.

17 September, 2019

956 views
Gabriele Kadner talked to Basil Weber (CEO) & Stephan Schweizer (Art Director) from Urban Games about teaming up with vrnb studios to set up high-quality 3D buildings in a short period of time.

16 September, 2019

741 views
1 comments
Viktoriia Didenko talked about the storyline and production details of her scene inspired by Strugatsky brothers' novel and Tarkovsky's movies.

16 September, 2019

947 views
1 comments
ZBrush Teacher, Igor Puškarić, talks about his career path, his favourite tools, and creating Hybrid Runner character.

16 September, 2019

1818 views
Simon Che de Boer from RealityVirtual talked about The Homestead -- a living breathing virtual art gallery built with the help of photogrammetry. 

15 September, 2019

955 views
Scott Sleeter took a Game Art Institute course Sculpting Miniatures For Production and talked about the production of his Beowulf 3D sculpture.

13 September, 2019

997 views
Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.

13 September, 2019

1410 views
1 comments
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.

12 September, 2019

1666 views
1 comments
Micah Reigstad shared a plethora of useful information on how to set up FPS animation from rigging and skinning arms to animating.

12 September, 2019

1899 views
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it.

12 September, 2019

1312 views
4 comments
Julio Cesar Benavides Macias gave a little talk about his Magneto sculpt and showed how he created some of the props.

11 September, 2019

1183 views
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.

11 September, 2019

1531 views