Interview
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   18, Aug — 20, Aug
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Latest comments

Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

by Step Down Transformer
5 hours ago

Are you looking for Step Down Transformer? your search is India. we are leading step down transformer manufecturer in Delhi, India A step down transformer is meant to reduce the output voltage, which means it functions to convert high voltage with low current power into a low voltage with high current power For More Information Visit Us: https://www.servostabilizer.org.in/what-is-step-down-transformer

Geoffrey Ernault shared his experience and thoughts on concept art, his creative process and inspiration.

16 August, 2019

498 views
Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

349 views
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.

15 August, 2019

909 views
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

15 August, 2019

718 views
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

1023 views
2 comments
Ed Fedorei did a breakdown of his DJC Weapon Concept Design made with Fusion 360 and Octane Render.

14 August, 2019

1034 views
Pedram Karimfazli talked about the production of characters for games, testing them, approach to clothes and leather.

14 August, 2019

1255 views
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.

13 August, 2019

1171 views
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, world creation, working from concepts, lighting, and more.

13 August, 2019

1519 views
1 comments
Aaron Gwynaire (Defy Reality Entertainment) shared the story of his point-and-click game Neyyah being developed in Blender and Visionaire Studio 5.

13 August, 2019

927 views
Oneiros shared an insight into how they worked on the recent project in Unity using HDRP (High Definition Render Pipeline).

12 August, 2019

928 views
Friend & Foe talked about the development of their indie adventure game Vane.

12 August, 2019

1040 views
Maxime Lebel talked about the development of his game Immortal Struggle in Unity.

9 August, 2019

1782 views
3 comments
Jason Cheung Yi Ka prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment.

9 August, 2019

2627 views
1 comments
Sergey Noskov talked about setting up environments for his Unity game called 7th Sector.

8 August, 2019

1342 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

1542 views
1 comments
Guys from the University of Pennsylvania gave a little talk about their research on Simulation of Non-Equilibrated Viscoelastic and Elastoplastic Solids.

8 August, 2019

848 views
1 comments
Lisa Barber and Abderrezak Bouhedda both participated in The Legend of King Arthur ArtStation Challenge and together created amazing props.

7 August, 2019

1234 views
2 comments
Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.

7 August, 2019

1025 views
Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style.

6 August, 2019

2370 views
1 comments