Interview
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Latest comments

Very much Informative. I love your blogs and already a follower of it. I think that when it comes to Professional logo design UK so it’s very necessary for new business to have a Professional logo design UK that perfectly resembles their business and a complete designing solution to connect with its consumers.

by Stijn van Gaal
18 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

965 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

554 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

1343 views
6 comments
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.

17 April, 2019

763 views
3D artist Rodrigo A. Branco shared some valuable lessons he learned during the production of his new real-time character - Huntress.

16 April, 2019

1239 views
Denis Rutkovsky briefly talked about his Fantasy Castle Kit for UE4 and its production.

16 April, 2019

795 views
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.

16 April, 2019

1063 views
3 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

787 views
Maciej Szymaś shared some details of his project under development Necropoly and talked about implementation of the low poly style in game development.

15 April, 2019

1079 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1133 views
The team of Oh BiBi talked about the development of FRAG, a mobile competitive shooter: challenges of the genre, character development, level design, and more.

12 April, 2019

679 views
Vlad Panchenko, CEO and Founder of DMarket, joined us to talk about their platform for skins monetization and in-game items economy.

12 April, 2019

798 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

3260 views
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

7799 views
4 comments
Juan Paulo Mardónez gave a talk on natural terrain production with Mixer and other tools, shared the heightmap production and the tips for hiding tiling marks.

11 April, 2019

1872 views
Coss Mousikides shared the details of the Synthetic project made with Maya, XGen, and Arnold: character production, hair, skin, clothes, lighting.

10 April, 2019

1469 views
3 comments
Ruslan Kapustin from Skywell Software overviewed the process of an AR app for Ecotoki development and talked about the problems faced during its production.

10 April, 2019

590 views
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

1754 views