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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective.

19 February, 2019

999 views
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

2835 views
1 comments
Nicolò Granese did a breakdown of his Think Tank cinematic character project made from scratch: modeling, texturing, lighting, rendering, and more.

19 February, 2019

342 views
Shayleen Hulbert talked about her stylized character based on Cardcaptor Sakura manga series: sculpting, texturing, eye production, presentation, and more.

18 February, 2019

550 views
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

999 views
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

1160 views
Dmitrii Mukhortov did a breakdown of his Think Tank graduation project Aurora Island made with UE4, Substance Designer, and Maya.

14 February, 2019

1974 views
2 comments
Vinicius Fronza Valle shared his character workflow a talked about modeling, retopology, UVs, texturing, and presentation.

14 February, 2019

1294 views
2 comments
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

1681 views
Christoph Schoch talked about the production of his characters including the Legend of Zelda ones: sculpting, working on the hair, glowing materials and more.

13 February, 2019

1812 views
Stanislav Mikhailov did another breakdown of his awesome Substance Designer studies, this time on Sci-Fi topic.

12 February, 2019

1382 views
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

2577 views
1 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

1483 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

1514 views
Stefan Engdahl shared his thoughts on the production of weapons for games.

8 February, 2019

1477 views
2 comments
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

1603 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

1796 views
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

2087 views
1 comments
Steve Lord gave a small talk on sculpting: digital and traditional sculpting, anatomy, face, hair.

7 February, 2019

1724 views