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Latest comments
by Charlotte Delannoy
8 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
10 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
11 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.

7 May, 2019

3092 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

2222 views
2 comments
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

3116 views
1 comments
Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

3079 views
1 comments
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

1940 views
Artem Severin prepared an article about his first experience in making and publishing a VR project and covered nearly everything you want to know about it.

21 February, 2019

3118 views
1 comments
Andrew Johnson wrote a great article about resumes: in this part, he discusses the common questions about artist resumes and gives helpful advice.

24 January, 2019

2316 views
Andrew Johnson wrote a great article about resumes: what it is and what it does for an artist, what information is worth mentioning and what's better to drop.

16 January, 2019

1926 views
DeepMotion developers gave a little talk on creating dynamic environments for character simulations (Gravity, Ice, Wind, Water) using their technologies.

5 October, 2018

1870 views
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.

24 September, 2018

2093 views
1 comments
Keith Guerrette advised on learning materials for VFX production and gathered a large list of awesome artists who you can get useful tips and inspiration from!

7 September, 2018

9121 views
1 comments
Chaos Group’s Vladimir Koylazov explained how traditional rendering can benefit from the new NVIDIA hardware.

5 September, 2018

2472 views
Sjors de Laat has gathered a list of most useful sources to help you master VFX production. Let's study it!

24 August, 2018

8158 views
In this thread, we dwell on the whole point of more technically advanced computer generated images and the way they help to tell developers better stories.

17 August, 2018

2753 views
2 comments
We've prepared some books that will tell you a story of how games became one of the most popular and influential forms of entertainment.

3 August, 2018

6160 views
1 comments
Today we’ve gathered a list of the best literature for the game designers. Check them out and let us know which books you find most useful and interesting.

27 July, 2018

8337 views
2 comments
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

3213 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

2939 views
2 comments
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

2534 views
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

3934 views