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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

1512 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

1252 views
2 comments
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

1429 views
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

1718 views
2D artist Becca Hallstedt talked about the responsibilities of game art schools.

27 April, 2018

1811 views
9 comments
Stefan Wacker, a Senior 3D Artist
 has shared another exclusive article with the 80 Level community.

18 April, 2018

3434 views
4 comments
Max Therry shared some thoughts about some of the hardware you can use for photogrammetry experiments.

16 April, 2018

2051 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

1193 views
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

6576 views
1 comments
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

2014 views
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

3648 views
We pick up some of the interesting talks, which would be useful for game artists. Check them out during GDC 2018!

12 March, 2018

3131 views
Tim Simpson shared some tips on getting into the game industry.

9 March, 2018

4756 views
3 comments
A little tribute to the two directors, who manage to build classics with outstanding visual effects.

5 March, 2018

971 views
Andrew Maximov helped to organize a number of very interesting roundtables about AI and Art Robots.

21 February, 2018

665 views
Aras Pranckevičius shared some of his thoughts on the upcoming features of Unity.

20 February, 2018

1891 views
1 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

912 views
Check out a new article by Max Pears on the way level designers encourage players to move using objectives and other tricks.

19 December, 2017

1356 views
Check out a post by Max Pears on communication and some related issues.

10 December, 2017

1339 views
Davon Fay allowed us to repost his article on the ability to self-critique which is crucial when working on 3D scenes.

10 December, 2017

1837 views
1 comments