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by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Stefan Wacker, a Senior 3D Artist
 has shared another exclusive article with the 80 Level community.

18 April, 2018

998 views
3 comments
Max Therry shared some thoughts about some of the hardware you can use for photogrammetry experiments.

16 April, 2018

858 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

868 views
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

4068 views
1 comments
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

1422 views
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

2504 views
We pick up some of the interesting talks, which would be useful for game artists. Check them out during GDC 2018!

12 March, 2018

2427 views
Tim Simpson shared some tips on getting into the game industry.

9 March, 2018

3216 views
3 comments
A little tribute to the two directors, who manage to build classics with outstanding visual effects.

5 March, 2018

791 views
Andrew Maximov helped to organize a number of very interesting roundtables about AI and Art Robots.

21 February, 2018

549 views
Aras Pranckevičius shared some of his thoughts on the upcoming features of Unity.

20 February, 2018

1700 views
1 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

771 views
Check out a new article by Max Pears on the way level designers encourage players to move using objectives and other tricks.

19 December, 2017

1174 views
Check out a post by Max Pears on communication and some related issues.

10 December, 2017

1189 views
Davon Fay allowed us to repost his article on the ability to self-critique which is crucial when working on 3D scenes.

10 December, 2017

1680 views
1 comments
Max Pears continues to discuss small details that make games beautiful.

3 December, 2017

1929 views
Arthur Gimaldinov from Rocket Jump did a nice overview of the human anatomy.

30 November, 2017

12799 views
4 comments
Max Pears allowed us to repost his article on small details that make games beautiful.

26 November, 2017

1660 views
Do you need some career advice? Have you figured out a perfect way to break into the industry?

23 November, 2017

1413 views
Promit has allowed us to repost his article on some of the techniques used in game graphics.

25 October, 2017

3013 views