Opinion
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by Marc Che
6 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Andrew Johnson wrote a great article about resumes: in this part, he discusses the common questions about artist resumes and gives helpful advice.

24 January, 2019

1531 views
Andrew Johnson wrote a great article about resumes: what it is and what it does for an artist, what information is worth mentioning and what's better to drop.

16 January, 2019

1292 views
DeepMotion developers gave a little talk on creating dynamic environments for character simulations (Gravity, Ice, Wind, Water) using their technologies.

5 October, 2018

1506 views
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.

24 September, 2018

1737 views
1 comments
Keith Guerrette advised on learning materials for VFX production and gathered a large list of awesome artists who you can get useful tips and inspiration from!

7 September, 2018

7019 views
1 comments
Chaos Group’s Vladimir Koylazov explained how traditional rendering can benefit from the new NVIDIA hardware.

5 September, 2018

1861 views
Sjors de Laat has gathered a list of most useful sources to help you master VFX production. Let's study it!

24 August, 2018

6730 views
In this thread, we dwell on the whole point of more technically advanced computer generated images and the way they help to tell developers better stories.

17 August, 2018

2312 views
2 comments
We've prepared some books that will tell you a story of how games became one of the most popular and influential forms of entertainment.

3 August, 2018

3683 views
Today we’ve gathered a list of the best literature for the game designers. Check them out and let us know which books you find most useful and interesting.

27 July, 2018

5441 views
2 comments
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

2830 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

2530 views
2 comments
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

2259 views
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

3276 views
2D artist Becca Hallstedt talked about the responsibilities of game art schools.

27 April, 2018

2804 views
9 comments
Stefan Wacker, a Senior 3D Artist
 has shared another exclusive article with the 80 Level community.

18 April, 2018

8316 views
5 comments
Max Therry shared some thoughts about some of the hardware you can use for photogrammetry experiments.

16 April, 2018

8593 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

2194 views
1 comments
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

11021 views
1 comments
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

3873 views