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Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

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Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

2499 views
1 comments
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

1466 views
Artem Severin prepared an article about his first experience in making and publishing a VR project and covered nearly everything you want to know about it.

21 February, 2019

2501 views
1 comments
Andrew Johnson wrote a great article about resumes: in this part, he discusses the common questions about artist resumes and gives helpful advice.

24 January, 2019

1966 views
Andrew Johnson wrote a great article about resumes: what it is and what it does for an artist, what information is worth mentioning and what's better to drop.

16 January, 2019

1693 views
DeepMotion developers gave a little talk on creating dynamic environments for character simulations (Gravity, Ice, Wind, Water) using their technologies.

5 October, 2018

1694 views
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.

24 September, 2018

1922 views
1 comments
Keith Guerrette advised on learning materials for VFX production and gathered a large list of awesome artists who you can get useful tips and inspiration from!

7 September, 2018

8210 views
1 comments
Chaos Group’s Vladimir Koylazov explained how traditional rendering can benefit from the new NVIDIA hardware.

5 September, 2018

2192 views
Sjors de Laat has gathered a list of most useful sources to help you master VFX production. Let's study it!

24 August, 2018

7579 views
In this thread, we dwell on the whole point of more technically advanced computer generated images and the way they help to tell developers better stories.

17 August, 2018

2545 views
2 comments
We've prepared some books that will tell you a story of how games became one of the most popular and influential forms of entertainment.

3 August, 2018

5014 views
1 comments
Today we’ve gathered a list of the best literature for the game designers. Check them out and let us know which books you find most useful and interesting.

27 July, 2018

6843 views
2 comments
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

3032 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

2751 views
2 comments
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

2393 views
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

3593 views
2D artist Becca Hallstedt talked about the responsibilities of game art schools.

27 April, 2018

2991 views
9 comments
Stefan Wacker, a Senior 3D Artist
 has shared another exclusive article with the 80 Level community.

18 April, 2018

9520 views
5 comments
Max Therry shared some thoughts about some of the hardware you can use for photogrammetry experiments.

16 April, 2018

10709 views