Report
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
17 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

We've decided to prepare a report on the awesome talk Sony Santa Monica's Cory Barlog gave at GDC 2019 on the story behind the development of God of War.

12 April, 2019

1153 views
Amazing analysis of the psychological principles embedded in Christopher Nolan's Dark Knight and the mythological aspects of Batman and The Joker.

9 November, 2018

2086 views
2 comments
Ryan Kingslien talked with Tom Newbury about life, work, community and some tips on landing a great art job in film production.

3 August, 2018

2880 views
3 comments
Benjamin Lau and John Exner IV from MSK shared a few alternative options that may help you in case your H1B application was rejected in the lottery. For all the artists, who want to work in the US this is super important!

17 July, 2018

1734 views
2 comments
This move is part of Adobe’s strategy to make its flagship software compatible with multiple devices. And increase subscription costs.

13 July, 2018

3152 views
4 comments
Sometimes game trailers don’t feel like trailers. This one feels like a very good movie.

12 June, 2018

1467 views
1 comments
The new videos from Ubisoft revealed the new unexpected villain and some ways artists could contribute to this game.

11 June, 2018

1387 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

3652 views
Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

3075 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

5088 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

4511 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

4857 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2571 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

1972 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

2793 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

4729 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

2576 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

3958 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

5170 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

2737 views