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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Sometimes game trailers don’t feel like trailers. This one feels like a very good movie.

12 June, 2018

538 views
1 comments
The new videos from Ubisoft revealed the new unexpected villain and some ways artists could contribute to this game.

11 June, 2018

429 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

1672 views
Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

1952 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

3366 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

2120 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

2134 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1655 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

1237 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

1803 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

2728 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

1711 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

2349 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3367 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1914 views
Jonathan Cooper shared some intimate secrets of the animation production for Mass Effect.

21 November, 2017

1399 views
Mark Knight showed how he creates amazing new images, which were created with Pixel Mode in Hexels 3.

5 October, 2017

2537 views
Aaron Winnenberg shared a breakdown of his marvelous lab scene created with the help of Maya, Substance and Unreal Engine 4.

27 September, 2017

1314 views
Bogodar Havrylyuk showed how he build his amazing vegetation substances. It's next level.

15 September, 2017

7552 views
3 comments
The developers of Frozen Flame talked about the creation of the world-building algorithms, which helped to build infinite worlds in Frozen Flame.

14 September, 2017

1781 views