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by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

1443 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

2397 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

1365 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

1475 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1419 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

1011 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

1489 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

2237 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

1488 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

1926 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3014 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1762 views
Jonathan Cooper shared some intimate secrets of the animation production for Mass Effect.

21 November, 2017

1282 views
Mark Knight showed how he creates amazing new images, which were created with Pixel Mode in Hexels 3.

5 October, 2017

2317 views
Aaron Winnenberg shared a breakdown of his marvelous lab scene created with the help of Maya, Substance and Unreal Engine 4.

27 September, 2017

1186 views
Bogodar Havrylyuk showed how he build his amazing vegetation substances. It's next level.

15 September, 2017

6786 views
2 comments
The developers of Frozen Flame talked about the creation of the world-building algorithms, which helped to build infinite worlds in Frozen Flame.

14 September, 2017

1626 views
Vinícius Cortez gave a little talk about his latest substance, sharing some details on the production process.

12 September, 2017

888 views
The only thing we know about Maylee Mouse: she is French and she creates amazing 3d art characters that look like telltale or post cards illustrations.

23 August, 2017

1642 views
Check out the new amazing work from Jeremy Spagnulo, Craig Johnson, Moon Dong Hwa, Artem Shupa-Dubrova, Gokul Panchal and Nick O'Brien.

23 August, 2017

1497 views