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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Amazing analysis of the psychological principles embedded in Christopher Nolan's Dark Knight and the mythological aspects of Batman and The Joker.

9 November, 2018

1519 views
2 comments
Ryan Kingslien talked with Tom Newbury about life, work, community and some tips on landing a great art job in film production.

3 August, 2018

2301 views
3 comments
Benjamin Lau and John Exner IV from MSK shared a few alternative options that may help you in case your H1B application was rejected in the lottery. For all the artists, who want to work in the US this is super important!

17 July, 2018

1368 views
2 comments
This move is part of Adobe’s strategy to make its flagship software compatible with multiple devices. And increase subscription costs.

13 July, 2018

2783 views
4 comments
Sometimes game trailers don’t feel like trailers. This one feels like a very good movie.

12 June, 2018

1159 views
1 comments
The new videos from Ubisoft revealed the new unexpected villain and some ways artists could contribute to this game.

11 June, 2018

1072 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

2719 views
Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

2639 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

4441 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

3411 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

3713 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2181 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

1677 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

2398 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

4331 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

2221 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

3351 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

4483 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

2353 views
Jonathan Cooper shared some intimate secrets of the animation production for Mass Effect.

21 November, 2017

1805 views