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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
7 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
18 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Amazing analysis of the psychological principles embedded in Christopher Nolan's Dark Knight and the mythological aspects of Batman and The Joker.

9 November, 2018

1870 views
2 comments
Ryan Kingslien talked with Tom Newbury about life, work, community and some tips on landing a great art job in film production.

3 August, 2018

2611 views
3 comments
Benjamin Lau and John Exner IV from MSK shared a few alternative options that may help you in case your H1B application was rejected in the lottery. For all the artists, who want to work in the US this is super important!

17 July, 2018

1549 views
2 comments
This move is part of Adobe’s strategy to make its flagship software compatible with multiple devices. And increase subscription costs.

13 July, 2018

2983 views
4 comments
Sometimes game trailers don’t feel like trailers. This one feels like a very good movie.

12 June, 2018

1325 views
1 comments
The new videos from Ubisoft revealed the new unexpected villain and some ways artists could contribute to this game.

11 June, 2018

1239 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

3030 views
Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

2868 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

4765 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

3894 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

4249 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2383 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

1829 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

2594 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

4537 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

2399 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

3645 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

4839 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

2554 views
Jonathan Cooper shared some intimate secrets of the animation production for Mass Effect.

21 November, 2017

1973 views