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Unreal Engine Production Pipeline in Remāngu
Creating a 3D animation cinematic short movie is simple, but not easy. You need to have a lot of knowledge, talent, and motivation to finish it. Many artists and engineers need to be involved in the project to make it happen and create something beautiful and valuable. In this article, you can find some insights into how Rabbit's Foot Studios created a trailer for Remāngu in Remāngu.
Theodore McKenzie
Mar 14, 2024
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Moon Mystery Dev on Making Flying into Black Hole Realistic & Engaging
Mikołaj Szymanowski told us how the "flying into the black hole" sequence in Moon Mystery was made realistic and discussed zero gravity puzzles, various vehicles in the game, building a relationship with the AI companion, and optimizing AI with a limited budget.
Mikołaj Szymanowski
Mar 13, 2024
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"Our Mission is to Simplify Everything": Xsolla On Its Approach to Solving Cloud Gaming Issues
Xsolla's VP of Product Nick Bondarenko offered a comprehensive overview of the most common problems of the cloud gaming industry and explained how the company solves them by prioritizing partnership over competition.
Nick Bondarenko
Mar 12, 2024
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Learn How to Create Lush Vegetation for a Jungle Environment in Unreal Engine
Ilenia Di Maria presents her latest project: an immersive environment that seamlessly blends nature and architecture. Discover the entire setup, from the majestic tree to the dense jungle, the cave, and the peaceful waterfalls.
Ilenia Di Maria
Mar 08, 2024
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Character Production in Unreal Engine's MetaHuman & XGen
Nick Gaul is sharing the making of King Grayskull using MetaHuman, highlighting how the unique hairstyle was created to present realistic character dynamics.
Nick Gaul
Mar 04, 2024
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The Giant Laser: Game VFX Production Case Study in Substance 3D Designer
Min Li shared a comprehensive breakdown of a Cyberpunk-style giant laser VFX, focusing on the workflow behind the energy source, energy absorption, and burst effects in Substance 3D Designer.
Min Li
Feb 27, 2024
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Learn to Make Procedural Buildings in Houdini Using Wave Function Collapse Algorithm
Jin Jin explained in detail how to model buildings procedurally in Houdini using the wave function collapse algorithm, showed how to add more control over block placement, and talked about exporting the HDA to Unreal Engine.
Jin Jin
Feb 22, 2024
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Cloud Gaming: The Next-Gen Way To Play
Xsolla Program Director Neela Daas talks about why this is the right time for game developers to embrace Xsolla’s latest solution, plus a new way to monetize games in the cloud.
Neela Daas
Feb 14, 2024
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Leveraging Voice Analysis for Immersive Interactions with Speech Graphics' Metadata
The Speech Graphics team provided an overview of how its audio-driven facial animation software, SGX, generates metadata sequences that breathe life into characters and NPCs.
Speech Graphics
Feb 13, 2024
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