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80 Level picked up some neat little indie gems that you might enjoy.

17 June, 2019

1635 views
1 comments
Two rivals will collaborate on new cloud-based solutions for gaming experiences and artificial intelligence.

16 May, 2019

869 views
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

3960 views
1 comments
We've decided to prepare a report on the awesome talk Sony Santa Monica's Cory Barlog gave at GDC 2019 on the story behind the development of God of War.

12 April, 2019

1705 views
Amazing analysis of the psychological principles embedded in Christopher Nolan's Dark Knight and the mythological aspects of Batman and The Joker.

9 November, 2018

2462 views
2 comments
Ryan Kingslien talked with Tom Newbury about life, work, community and some tips on landing a great art job in film production.

3 August, 2018

3329 views
3 comments
Benjamin Lau and John Exner IV from MSK shared a few alternative options that may help you in case your H1B application was rejected in the lottery. For all the artists, who want to work in the US this is super important!

17 July, 2018

2109 views
2 comments
This move is part of Adobe’s strategy to make its flagship software compatible with multiple devices. And increase subscription costs.

13 July, 2018

3485 views
4 comments
Sometimes game trailers don’t feel like trailers. This one feels like a very good movie.

12 June, 2018

1731 views
1 comments
The new videos from Ubisoft revealed the new unexpected villain and some ways artists could contribute to this game.

11 June, 2018

1674 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

4110 views
Let's study the second article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

5 April, 2018

3564 views
We’ve recorded some words of wisdom from Horia Dociu, which will help make your work better. Instantly.

5 April, 2018

5611 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

5435 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

5704 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2902 views
The team of metricminds allowed us to repost their article on the production process behind beautiful cutscenes of Horizon Zero Dawn.

14 March, 2018

2286 views
Have a look at the first article in the series of posts on the game design techniques behind Dishonored by Calvin Simpson.

6 March, 2018

3179 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

5106 views
1 comments
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

2945 views