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by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
4 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Check out universities.80.lv for some of the best game schools for game developers.

19 April, 2018

2559 views
2 comments
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

26 March, 2018

2745 views
NVIDIA revealed a short video, done in collaboration with 4A Games, showcasing RTX Technology.

26 March, 2018

3030 views
Epic Games works with Microsoft and NVIDIA to bridge the gap between real-time games and CGI.

19 March, 2018

4588 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

11043 views
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

4146 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

29613 views
Unity Technologies showcased a new video Book of the Dead and shared some new features coming to Unity 2018.

16 January, 2018

4433 views
4 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

7980 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

13834 views
7 comments
Guys from Playliner give some analytical advice on how to make an in-app purchase window look good.

26 October, 2016

3007 views
SideFX studies factors for Houdini artist's success.

24 August, 2016

5526 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

13535 views
1 comments
Big Unreal Engine aficionado and Quixel SUITE lover Alessa Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel's tools more efficiently in your production pipeline.

20 January, 2016

9145 views
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

27 May, 2015

7282 views
7 comments
An indie studio behind fantasy RPG The Traveller's Notes describes the advantages and features of CryEngine. Seems like a very nice tool for indie developers.

21 April, 2015

3020 views
NVIDIA CEO Jen-Hsung says that the console hayday is over and PC-games are becoming the next big thing. 80.lv turns to facts to prove this point.

15 November, 2014

2204 views