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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Check out universities.80.lv for some of the best game schools for game developers.

19 April, 2018

1949 views
2 comments
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

26 March, 2018

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Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

17917 views
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16 January, 2018

3673 views
4 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

6563 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

9950 views
7 comments
Guys from Playliner give some analytical advice on how to make an in-app purchase window look good.

26 October, 2016

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21 January, 2016

11798 views
1 comments
Big Unreal Engine aficionado and Quixel SUITE lover Alessa Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel's tools more efficiently in your production pipeline.

20 January, 2016

7758 views
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

27 May, 2015

6212 views
7 comments
An indie studio behind fantasy RPG The Traveller's Notes describes the advantages and features of CryEngine. Seems like a very nice tool for indie developers.

21 April, 2015

2425 views
NVIDIA CEO Jen-Hsung says that the console hayday is over and PC-games are becoming the next big thing. 80.lv turns to facts to prove this point.

15 November, 2014

1780 views