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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
13 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Check out universities.80.lv for some of the best game schools for game developers.

19 April, 2018

1739 views
2 comments
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

26 March, 2018

1659 views
NVIDIA revealed a short video, done in collaboration with 4A Games, showcasing RTX Technology.

26 March, 2018

1891 views
Epic Games works with Microsoft and NVIDIA to bridge the gap between real-time games and CGI.

19 March, 2018

2632 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

6196 views
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

3072 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

14563 views
Unity Technologies showcased a new video Book of the Dead and shared some new features coming to Unity 2018.

16 January, 2018

3384 views
4 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

6107 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

8834 views
7 comments
Guys from Playliner give some analytical advice on how to make an in-app purchase window look good.

26 October, 2016

2123 views
SideFX studies factors for Houdini artist's success.

24 August, 2016

4160 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

11235 views
1 comments
Big Unreal Engine aficionado and Quixel SUITE lover Alessa Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel's tools more efficiently in your production pipeline.

20 January, 2016

7369 views
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

27 May, 2015

5646 views
7 comments
An indie studio behind fantasy RPG The Traveller's Notes describes the advantages and features of CryEngine. Seems like a very nice tool for indie developers.

21 April, 2015

2221 views
NVIDIA CEO Jen-Hsung says that the console hayday is over and PC-games are becoming the next big thing. 80.lv turns to facts to prove this point.

15 November, 2014

1587 views