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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Check out universities.80.lv for some of the best game schools for game developers.

19 April, 2018

1349 views
2 comments
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

26 March, 2018

953 views
NVIDIA revealed a short video, done in collaboration with 4A Games, showcasing RTX Technology.

26 March, 2018

1277 views
Epic Games works with Microsoft and NVIDIA to bridge the gap between real-time games and CGI.

19 March, 2018

1674 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

3705 views
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

2372 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

8938 views
Unity Technologies showcased a new video Book of the Dead and shared some new features coming to Unity 2018.

16 January, 2018

2725 views
4 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

5166 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

6251 views
7 comments
Guys from Playliner give some analytical advice on how to make an in-app purchase window look good.

26 October, 2016

1796 views
SideFX studies factors for Houdini artist's success.

24 August, 2016

3557 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

9974 views
1 comments
Big Unreal Engine aficionado and Quixel SUITE lover Alessa Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel's tools more efficiently in your production pipeline.

20 January, 2016

6548 views
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

27 May, 2015

5067 views
7 comments
An indie studio behind fantasy RPG The Traveller's Notes describes the advantages and features of CryEngine. Seems like a very nice tool for indie developers.

21 April, 2015

1860 views
NVIDIA CEO Jen-Hsung says that the console hayday is over and PC-games are becoming the next big thing. 80.lv turns to facts to prove this point.

15 November, 2014

1330 views