Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Dr. Eric Risser, Artomatix‘s co-founder and CTO, will be at SIGGRAPH 2017, from July 30th to August 3rd, 2017 in Los Angeles, CA.
Artomatix’s mission is to democratize 3D content creation by building the world’s first ‘Art Engine’, powered by Artificial Intelligence and designed around the needs of professionals and hobbyists alike; Artomatix’s ultimate goal is to bring the Holodeck from Star Trek into the real world.
At SIGGRAPH 2017, Artomatix is partnering with NVIDIA at the Innovation Theatre (booth #403) to exclusively showcase two recent additions to the Artomatix’s suite of technology, Weathering & Style Transfer, which enable artists to easily change the appearance of a 3D world—either by applying another style to it, or by ‘aging’ it automatically.
Dr. Risser will be speaking on August 1st, 2017 at 4.30 pm local time at booth #403; his talk will introduce a powerful new parametric model for optimization based texture synthesis using neural networks. He will also be present at the same booth throughout the event to demonstrate the new features and answer questions about the company and its technology.