Artomatix Brings Innovative Technology to SIGGRAPH
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by srdikster@gmail.com
6 hours ago

Nice!

by Amanda Luginbuhl
6 hours ago

I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?

WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.

Artomatix Brings Innovative Technology to SIGGRAPH
1 August, 2017
News

Dr. Eric Risser, Artomatix‘s co-founder and CTO, will be at SIGGRAPH 2017, from July 30th to August 3rd, 2017 in Los Angeles, CA.

Artomatix’s mission is to democratize 3D content creation by building the world’s first ‘Art Engine’, powered by Artificial Intelligence and designed around the needs of professionals and hobbyists alike; Artomatix’s ultimate goal is to bring the Holodeck from Star Trek into the real world.

At SIGGRAPH 2017, Artomatix is partnering with NVIDIA at the Innovation Theatre (booth #403) to exclusively showcase two recent additions to the Artomatix’s suite of technology, Weathering & Style Transfer, which enable artists to easily change the appearance of a 3D world—either by applying another style to it, or by ‘aging’ it automatically.

Dr. Risser will be speaking on August 1st, 2017 at 4.30 pm local time at booth #403; his talk will introduce a powerful new parametric model for optimization based texture synthesis using neural networks. He will also be present at the same booth throughout the event to demonstrate the new features and answer questions about the company and its technology.

More about the talk

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