Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
ArtStation has launched a new challenge! The theme this time is Beyond Human and the contestants are expected to imagine the future of humanity with concepts (Keyframe Concept Art, Character Concept Art, and Environment Concept Art).
Whether you’re in it to win it, learn, have fun, create contacts or just share your awesome work with the community, we hope you’re ready because the new ArtStation Challenge begins now!
The theme of the challenge is Beyond Human. We’re challenging artists to imagine the future of humanity, and bring it to life with a compelling narrative.
The Challenge will start with three Concept Art categories and will run for four weeks. They will then open up four Production categories which will run for the next eight weeks.
Registrations for Phase 1 Now Open:
Andrew Bosley (Freelance, ex-Ubisoft/Red Storm Entertainment)
Suzanne Helmigh (Freelance, ex-Guerrilla Games)
Randall Mackey (Freelance, ex-Hi-Rez Studios/EA/U.S. Army)
Satoshi Arakawa (Amazon Games)
Baj Singh (The Creative Assembly)
Mathew O’Halloran (Ubisoft Massive)
Karen Stanley (Ubisoft Massive)
Frankie DeRosa (Blur, ex DICE/Activision)
Tiberius Viris (Sony Pictures Imageworks)
Submissions will only be judged at the end of the challenge, when both phases are complete.
Phil Straub (Director of Art, Warner Bros.)
Levi Hopkins (Freelance Concept Artist)
Ravi Bansal (Global Head of Art, MPC Film)
Josh Herman (Character Art Director, Cloud Imperium Games)
Brian Sum (Senior Concept Artist, BioWare)
Anna Fehr (Concept Artist, Avalanche Studios)
and more judges to be announced
Registrations for Phase 1 of the Beyond Human Challenges close 24 July, 2017 17:00 GMT.
Registrations for Phase 2 of the Beyond Human Challenges close 25 September, 2017 17:00 GMT.