Ashes of the Singularity isn’t an Example of True DX12 performance
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Big Petey
3 hours ago

Yeah that's pretty much how people start a company, with their own money. That's nothing special.

by 80Reader
16 hours ago

Hi, is it possible to download it somewhere else other than the marketplace?

Amazing work. I would really appriciate if you post a tutorial about that ornament. Thanks

Ashes of the Singularity isn't an Example of True DX12 performance
19 August, 2015
News

NVIDIA has made a comment that they believe that the pre-beta build of Ashes of the Singularity is not performing at the highest level possible for NVIDIA’s GPUs. The title was supposed to be the DX12 benchmark.

NVIDIA said:

The alpha benchmark will run a series of pre-selected scenes and will give you a score at the end to show how well your system ran that series of scenes. The game looks intriguing, but this alpha benchmark is primarily useful to understand how your system runs a series of scenes from the alpha version of Ashes of Singularity.

We believe there will be better examples of true DirectX 12 performance and we continue to work with Microsoft on their DX12 API, games and benchmarks. The GeForce architecture and drivers for DX12 performance is second to none – when accurate DX12 metrics arrive, the story will be the same as it was for DX11.

The creators of Ashes of the Singularity, Oxide Games, have responded saying that the drivers aren’t fully mature and there’s still plenty to do with the brand new API. They disagreed with what NVIDIA had to say, stating that their title is truly a legit DX12 test.

It should not be considered that because the game is not yet publicly out, it’s not a legitimate test. While there are still optimisations to be had, the Ashes of the Singularity in its pre-beta stage is as or more optimised as most released games. What’s the point of optimising code six months after a title is released, after all? Certainly, things will change a bit until release. But PC games with digital updates are always changing, we certainly won’t hold back from making big changes post launch if we feel it makes the game better!

Source: dsogaming.com

Leave a Reply

avatar