Asian Style 3D Character Production Tips
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by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

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17 hours ago

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by Alvar Lagerlöf
18 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Asian Style 3D Character Production Tips
19 September, 2017

Vahid Ahmadi has published a very neat breakdown of a character sculpt he did in Zbrush. It’s a very stylized piece, but it gives a lot of insights on the production of design elements, which are characteristic of the eastern game art tradition.

Elf is completely done in Zbrush and rendered in Zbrush using BPR render and with some final touches done in Photoshop. I did this stylized character from a concept by Daeho Cha.

I used mixture of topolgy brush, zsphere topology, zsphere armature and zmodeler for making armor shoes, tools, hair, etc. All the stuff is done solely in Zbrush.

There’s also a short tutorial about making armor using topology brush and zmodeler, and the other one is a time lapse of making of elf. Be sure to check them out as well.

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