Asian Style 3D Character Production Tips
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by diegographics@outlook.com
4 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
1 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Asian Style 3D Character Production Tips
19 September, 2017
News

Vahid Ahmadi has published a very neat breakdown of a character sculpt he did in Zbrush. It’s a very stylized piece, but it gives a lot of insights on the production of design elements, which are characteristic of the eastern game art tradition.

Elf is completely done in Zbrush and rendered in Zbrush using BPR render and with some final touches done in Photoshop. I did this stylized character from a concept by Daeho Cha.

I used mixture of topolgy brush, zsphere topology, zsphere armature and zmodeler for making armor shoes, tools, hair, etc. All the stuff is done solely in Zbrush.

There’s also a short tutorial about making armor using topology brush and zmodeler, and the other one is a time lapse of making of elf. Be sure to check them out as well.

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