Asian Style 3D Character Production Tips
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts. https://www.allassignmenthelp.com/java-assignment-help.html

by Alvar Lagerlöf
18 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Asian Style 3D Character Production Tips
19 September, 2017
News

Vahid Ahmadi has published a very neat breakdown of a character sculpt he did in Zbrush. It’s a very stylized piece, but it gives a lot of insights on the production of design elements, which are characteristic of the eastern game art tradition.

Elf is completely done in Zbrush and rendered in Zbrush using BPR render and with some final touches done in Photoshop. I did this stylized character from a concept by Daeho Cha.

I used mixture of topolgy brush, zsphere topology, zsphere armature and zmodeler for making armor shoes, tools, hair, etc. All the stuff is done solely in Zbrush.

There’s also a short tutorial about making armor using topology brush and zmodeler, and the other one is a time lapse of making of elf. Be sure to check them out as well.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz