this is so cool! as someone who doesn't really understand the process of making simulations, i liked the explanations and it makes me appreciate the amount of work and creativity that's involved in making them.
Godot forever s2
Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify – Natural Roads pack. Here’s a quick timelapse of the artist’s progress.
Brushify is a toolset for UE4 that lets artists build levels quickly with the help of ready-made assets and environments. All the sets can be found here. are available here.
The toolset brings robust shaders, automatic landscape texturing and multiple biomes. “This valuable resource means you can spend more time designing and building your game, instead of modeling these sort of generic environment assets,” states the artist.
“Brushify is a next-generation terrain library. It contains high-resolution terrain created from real-world data. Terrain packs are available as modular environment packs for Unreal Engine 4 and source assets are available on Gumroad and Sketchfab. They come with unique 3D mountains that can be used to build 3D landscapes and game levels quickly and effectively.”
Here is also a guide to generating a 64km² terrain in Unreal using the library:
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.