Asset Creation in Dishonored 2
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How did you do the reflections on the water surface?

For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

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Asset Creation in Dishonored 2
7 November, 2018

Let’s have a look at another amazing talk from 4C Prague by Adrien Thierry from Arkane Studios.

The talk is an overview of the way the team created assets for the levels of Dishonored 2 at Arkane Studios. You will learn how they plan their creation process on a big game project which has a specific art direction within a team of many artists. The artist talked about following this artistic vision with some cool examples in a game production context.

Isn’t that a wonderful chance to dive into AAA production? We’ve recently shared another talk from 4C on textures of Wolfenstein 2 by Ben Wilson. You can find it here

Make sure to discuss the talk in the comments below.

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