for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Let’s have a look at another amazing talk from 4C Prague by Adrien Thierry from Arkane Studios.
The talk is an overview of the way the team created assets for the levels of Dishonored 2 at Arkane Studios. You will learn how they plan their creation process on a big game project which has a specific art direction within a team of many artists. The artist talked about following this artistic vision with some cool examples in a game production context.
Make sure to discuss the talk in the comments below.