It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Have a look at an asset pack for UE4 equipped with everything you need to build stylized low poly coast environments.
The assets of this pack have a wide range of possibilities, it fits a lot of environments in coast biomes, from paradisaical beaches to rocky cliffs, through Magle swamps and islands, all this while maintaining a harmonious stylized low poly, thanks to its simplicity.
- (15) Palm Trees
- (30) Rocks from all the sizes
- (5) Bushes
- (5) Dry Trees
- (5) Mangle Trees
- (5) Background Landscapes
- (7) Grass and Ground Plants
- (3) Clouds Included
Texture Size: All 2048×2048
Number of Textures: 7 (all used in the Grass and Ground Plants)
Collision: Yes, Per Poly Collisions
Vertex Count: 8 to 350
Number of Meshes: 77
Number of Materials and Material Instances: 4 Master Materials, 26 Material Instances
Platforms Tested: PC