Atlantis: A Large Stylized Castle Made With Houdini & UE5

The artist utilized procedural foliage and Houdini to set up the scene's vegetation.

Creative Director and 3D Artist Tsubasa Nakai, known for creating amazing characters and environments, has unveiled Atlantis, an enormous stylized castle scene complete with dozens of smaller buildings, vegetation assets, and tons of tiny details scattered all over the level. According to the artist, the project was made for testing purposes using Maya, ZBrush, and Unreal Engine 5, as well as Houdini to set up the greenery. Additionally, the artist utilized assets from KitBash, Megascans, and UE Marketplace to complete the scene.

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