Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Gnomon is getting ready for their free community events in August, starting tomorrow with ZBrush Sculpting Workshop: Sci-Fi Design & Development event, from 7 PM PT. Three ZBrush masters with distinctive styles and approaches – Eric Keller, Ara Kermanikian, and Steve Talkowski – will cover their unique methods to visualizing the future, including hard-surface, organic, and stylized projects. The workshop is free to attend and will also stream on Gnomon’s Livestream channel.
And then on August 24, the school will unite several lead artists from Insomniac Games (Spider-Man) for a moderated panel event: Become a Better Game Artist: How to Think Like a Game Designer. The discussion will help attendees/viewers learn how a successful game artist means more than being just a talented visual designer, and how understanding the technical process, knowing the intent of gameplay and story, and being aware of the aesthetics of what is being created will help make artists better decision-makers and team leaders. The event is free to attend and will also stream on Gnomon’s Livestream channel.
Being a successful game artist means more than being just a talented visual designer. Understanding the technical process, knowing the intent of gameplay and story, and being aware of the aesthetics of what is being created will make you part of the bigger picture and aid you in becoming an excellent decision-maker and team leader.
On August 24th, three lead artists from Insomniac Games will open a discussion at the Gnomon School of Visual Effects that will break down the stigma of artists feeling removed from game design. The panel will be moderated and audience participation is encouraged. Whether you’re a budding game artist, an industry professional, or simply curious about how your favorite games are made, there will be information for everyone. You’ll leave the event with tips to help you think more like a game designer and how to work better as a team member, as well as how to stay focused on the end goal of a project while maintaining a healthy work-life balance. The panelists will also explain what companies like Insomniac Games look for in candidates and offer portfolio advice for those looking to break into the industry.