Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Great article but the link to the artist's Artstation portfolio is no longer working?
The Austin Game Conference and Expo (AGC), September 21-22, 2016, presented by Electronic Arts will provide a critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. Five tracks include Design, Business, Production/Live, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports). Opening keynoter is legendary game designer Graeme Devine, who’s currently contributing to Magic Leap’s Mixed Reality computing platform.
Early confirmed speakers include experts from: Riot, Jagex, Facebook, Trion Worlds, Blizzard, Big Huge Games, Art & Craft Entertainment, Aspyr, Twitch, Unity Technologies, Skydance Interactive, ATX Seed Ventures, Portalarium, Electronic Arts, Bethesda Softworks, Gambitious Partners, IGDA, Magic Leap, ModSquad, MsMinotaur, Panic Button, Pixelmage Games, QC Games Inc, UT Austin, Vlambeer, WaveVR, Yanki.jp. Additional speakers will be announced soon.
Austin Game Conference registration is open. The earlier you register the more you save. Representatives offer AGC All Access Passes, AGC Group Discount for Companies, for companies interested in sending 8 or more people. Super early registration is your best bet. It’s open until 7/29/2016.
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