Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
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The Austin Game Conference and Expo (AGC), September 21-22, 2016, presented by Electronic Arts will provide a critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. Five tracks include Design, Business, Production/Live, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports). Opening keynoter is legendary game designer Graeme Devine, who’s currently contributing to Magic Leap’s Mixed Reality computing platform.
Early confirmed speakers include experts from: Riot, Jagex, Facebook, Trion Worlds, Blizzard, Big Huge Games, Art & Craft Entertainment, Aspyr, Twitch, Unity Technologies, Skydance Interactive, ATX Seed Ventures, Portalarium, Electronic Arts, Bethesda Softworks, Gambitious Partners, IGDA, Magic Leap, ModSquad, MsMinotaur, Panic Button, Pixelmage Games, QC Games Inc, UT Austin, Vlambeer, WaveVR, Yanki.jp. Additional speakers will be announced soon.
Austin Game Conference registration is open. The earlier you register the more you save. Representatives offer AGC All Access Passes, AGC Group Discount for Companies, for companies interested in sending 8 or more people. Super early registration is your best bet. It’s open until 7/29/2016.
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