Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
The Austin Game Conference and Expo (AGC), September 21-22, 2016, presented by Electronic Arts will provide a critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. Five tracks include Design, Business, Production/Live, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports). Opening keynoter is legendary game designer Graeme Devine, who’s currently contributing to Magic Leap’s Mixed Reality computing platform.
Early confirmed speakers include experts from: Riot, Jagex, Facebook, Trion Worlds, Blizzard, Big Huge Games, Art & Craft Entertainment, Aspyr, Twitch, Unity Technologies, Skydance Interactive, ATX Seed Ventures, Portalarium, Electronic Arts, Bethesda Softworks, Gambitious Partners, IGDA, Magic Leap, ModSquad, MsMinotaur, Panic Button, Pixelmage Games, QC Games Inc, UT Austin, Vlambeer, WaveVR, Yanki.jp. Additional speakers will be announced soon.
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