The stable version overhauls the rigging assets, adds Python 3 support, improves modules, and more.
Auto Character System 3 is now fully available after 4 years of development. The auto-rigging tool for Modo overhauls all the rigging assets: the joint modules palette was consolidated and simplified and there are 3 basic types of joint: Standard (former FK joint), Aim At, and Advanced.
The update also added many properties to modules. For example, a rigid type of joint is no longer a separate asset and can be achieved by disabling deformation in joint module properties.
Another great change is that the Rig Clay support has been fine-tuned, and the missing regions have been added to rig assets.
Additionally, all modules now have stretching capabilities, and there are more of them: the developer Lukasz Pazera added an Eyes module, which includes a setup for eyeballs and eyelids. The new Muscle Joint module has 2 attachment points and automatically stretches between head and tail points.
Moreover, limb modules can include automatic holder joints to improve deformations. A holder joint can be added to hip/shoulder, knee/elbow and ankle/wrist.
Other improvements include a new advanced biped rig asset, space switching support added to more modules, and Python 3 support.
Auto Character System 3.0 is available for Modo 14.2+ and can be purchased for $99 (Personal license) or $299 (Studio license). Find the list of changes here and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.