Auto V-Ray Proxy Exporter
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Latest comments
by Charlotte Delannoy
1 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
4 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style:

Auto V-Ray Proxy Exporter
8 August, 2018

Check out a nice script by Grant Warwick called Auto V-Ray Proxy Exporter. The thing features a number of cool possibilities, so let’s study it and discuss. 

If you plan on working with the Megascans Library or your own high-resolution assets, Auto V-Ray Proxy Exporter is a MUST! This simple, yet highly effective script will allow you to automatically pro optimize your assets, export them and swap your desired preview out with the click of a button.
Now you can reduce huge scenes easily, while still previewing a low detailed, textured version for viewport manipulation and speed. 

Running the script will load the UI

Step 1- Select objects you wish to export
Step 2- Choose the folder where you want to export your proxies (Suggested to keep all in one primary location)
Step 3- Choose the % of polygons you want to preview
Step 4- Display Options

Mesh- Highres original mesh
Mesh Preview- (Use at render time to correctly load the V-Ray Proxy)
Mesh Pro Optimizer- Use in viewport to display a textured, low level of detail version of the proxy (If this is highlighted, it won’t load the proxy at render time so make sure you select all scene proxies and update to ‘Mesh Preview’ Mode

Grant Warwick

Future updates:

  • A checkbox to automatically toggle hires proxies at render time
  • Swapping out multiple LODs for even more precise scene management

You can learn more and get the script for $20 here

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