Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Autodesk has decided to discontinue sales of Gameware, its suite of games middleware tools. As of July 12, Scaleform, Beast, HumanIK and Navigation software, and their associated maintenance plans and maintenance renewals, are no longer available for purchase. No reasons are given, but you will still be able to use some of these tools as parts of other software.
Middleware customers will have access to final versions of the following, based on their current or previous entitlement:
Scaleform source code
Navigation source code
Human IK binary files
Beast binary files
Continued support for middleware products
All maintenance contracts will be honored until end of term. If you’re on an active maintenance plan for a middleware product, you’ll continue to receive support and bug fixes.