Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
You have a chance to show off your talents and be a part of the Autodesk Games Reel!
All you need to do is send your recent video game cinematics, trailers, or in-game sequences that are created using any or a combination of Autodesk Software. This reel will be shown at GDC 2016 and will be featured on AREA, Autodesk.com, the Autodesk YouTube channel, as well as other events.
If you have hi-resolution images of your game you can send them directly to Autodesk. They are looking for still images for inclusion in their marketing materials.
The deadline for submissions is Monday, December 14, 2015
Contact Julie Fauteux, Client Relations Manager, Games and Design Visualization: 514-954-7339, Julie.firstname.lastname@example.org for FTP information.