is this project showed on android mobile phone or super pc??
Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.
Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks
STOCKHOLM (May 22, 2018) – Avalanche Studios announced today that it will open a new studio in Malmö, Sweden. It will be the company’s third location since it was founded in Stockholm in 2003 and expanded to New York City in 2011. The Malmö studio will focus on the development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology.
Malmö was chosen because of its unique location, rich culture and – above all – thriving game development community. With its creative independence, a decade and a half of experience and a strong portfolio of games, Avalanche Studios will fill a unique position in the city.
– It’s been hard to decide where to open our new studio, said Pim Holfve, CEO of Avalanche Studios. Sweden offers many locations with potential, but we feel that Malmö ticks all the boxes. I’m convinced that the new studio will be beneficial for both Avalanche Studios and for the already impressive game development community in and around Malmö.
To kick off this exciting journey, Avalanche Studios welcomes Sara Ponnert as its Studio Manager. Sara has a background in games publishing from Pan Vision and Sony Ericsson Mobile, and most recently took the role of business developer and project lead at Media Evolution, where she helped companies and organizations in the region to grow. Sara will build the new studio from the ground up, starting from a core team of senior developers relocating from the Stockholm studio, with local talent joining them. Starting today, Avalanche Studios is hiring for a dozen new roles, with many more to follow.
– Getting back into the games industry feels like coming home, commented Sara Ponnert, newly appointed Studio Manager. I’m honored to have been chosen for the role, and look forward to building Avalanche Studios’ presence in Malmö.
About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City, and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.