I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Jonathan Benainous has taken Substance Designer to the limit with his stunning new material.
We don’t often cover a material on their own, but this new project by Jonathan Benainous definitely deserves a separate spot here. This hard surface study was specifically targeted at the creation of the Baroque Ceiling inspired by the church “Santa Maria in Aracoeli” in Rome. The level of detail here clearly goes beyond, what we thought was humanly possible to do in Substance Designer. Clearly, we’ve just begun to see the power of this software.
The Height is made out of 30 sub graph combined together as It was part of the challenge to make It integrally in SD. Faces, Wings, Keys, Ropes, Leaves, Crowns, Festoon, Volutes, etc… Everything has been made 100% in Designer and rendered in Marmoset Toolbag 3.
Shootout to Alexander Prokopchuk for his Perspective node (Available on Substance Share) who was really useful on some specific shapes, like ribbons and volutes. It took me some patience to finalize the project but I really had some fun on it.
The material will be available at Gumroad soon!