Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Tindalos Interactive has developed a real-time strategy adaptation of Games Workshop’s famous tabletop game Battlefield Gothic: Armada. The first video teaser has been unveiled.
Developed on the Unreal Engine 4 and based in the Warhammer 40,000 universe, the game stages deadly space battles between the mighty Imperial Navy’s Battlefleet Gothic against the insidious galaxy threatening Chaos Black Crusade of Abaddon the Despoiler. The player will have the ability to command ginormous battle cruisers that are several kilometers long and completely armed in every way possible. Choose from four different factions: Imperial, Chaos, Eldar, or Ork forces and battle for control of the Gothic sector of space.
In Battlefleet Gothic: Armada, players will have freedom to manage their fleet during and in-between battles. From quick frigates to unbelievably large battleships, the player has the ability to customize all aspects of the ships including: weaponry, defense, and support sub-systems will be at the players disposal. This customization is part of the strategy to win the battle for territory. Any admirals and crew that survive in their ships, will get experience and can get promoted making improvements on how war-ready the warriors will be for the next battle.
More details on the game will be released later.