Become Level Designer at Creative Assembly
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

GAYLE ELIZABETH LUSK am full Deaf call home phone VP OK 657 600 4982.

by Youssef SALAMA
9 hours ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

by Mandy Little
11 hours ago

Pretty good post. Thanks to blog author for the wonderful and informative post You may also read the website - http://www.coloradoloansnearme.com

Become Level Designer at Creative Assembly
2 September, 2016
News

As part of the level design team at Creative Assembly, you will have ownership of multiple levels – both single player and multiplayer – and drive them all the way through development.

Halo-Wars-2

Description  

Mid-Level designers work closely with design leadership, environment artists and gameplay coders. You will be heavily responsible for all aspects of level creation, from the initial design phase, level white boxing, through to the final polish phase. Using company’s in-house visual scripting system you will implement and develop the gameplay to create amazing levels.

Responsibilities

  • The role involves level design in a collaborative multidisciplinary environment. You will drive the design of your level(s) from paper design to shipping product
  • Responsible for the planning, level layout, setup and tuning of single player levels, from high concept to detailed scripting. You will use visual scripting system to implement bespoke gameplay in the single player levels.
  • Collaborate with other designers, artists, animators and programmers to create levels that are not only incredibly fun, but also feel unique. You will have the ability and desire to work in creative and collaborative teams
  • Conduct play-testing sessions and gather feedback and action points to refine the levels and gameplay. Take part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game
  • Implement player feedback to ensure playability and appropriate level of difficulty
  • Understand the narrative and gameplay ambition for the levels and have a willingness to take design direction when offered
  • Be proactive in communicating progress and solving problems.

Qualifications

  • Ability to communicate effectively with other designers, management and peers in other disciplines. You will be part of a multidisciplinary pod and must be able to work well as part of a collaborative team without losing sight of the gameplay vision.
  • One or more published AAA titles in a level design capacity
  • Scripting experience using visual or text based scripting systems
  • An interest in RTS or strategy games is an advantage

Apply for the Position

The company also has a Senior Level Designer position available. 

Leave a Reply

avatar