Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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A while back thanks to the power of Kickstarter, a crew of talented filmmakers have created a documentary Beep: a History of Video Game Sound. As the title suggests the movie tries to show you how the whole world of game sound was created.
Beep is a documentary history of game sound from the Victorian arcades through to today, with a special focus on video game sound, but also including mechanical games and pinball. Beep is a feature-length film, a series of webisodes and DVD extras, a book, and a collection of resources here on this website. Beep began with a Kickstarter campaign in August/September 2014, and began filming in October 2014. Beep the film and book are scheduled for release in summer 2016. In the meantime, we have been releasing webisodes of our interviews for your enjoyment. These are free for viewers, but we encourage you to help us cover the costs by sponsoring a webisode. Beep’s interview list includes nearly 100 game composers, sound designers, programmers, voice artists, and implementation specialists.
The movie features some exciting interviews, including a talk from George “The Fat Man” Sanger, whom I had a pleasure of talking to a while back, Nobuo Uematsu (Final Fantasy series), Marty O’Donnell (Halo) and many others. If you want to learn more about game sound and music you pretty much have to check this film out.