Benefit from death in Beacon
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Benefit from death in Beacon
9 March, 2016
News

Death should not always be bad according to Beacon‘s developers, who have some interesting ideas.

When you inevitably die, the DNA of the enemies you’ve killed can be used to grant you different stats and potentially gameplay-altering physical mutations for your next run.

Beacon

Benefit from death in Beacon

The title is coming soon to consoles and PC. Let us know what you think about the upcoming game.

Source: kotaku

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