'Best In Play' Winners for GDC Play 2017 Announced
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
17 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
18 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

'Best In Play' Winners for GDC Play 2017 Announced
21 February, 2017
The eight winners of the Best in Play award program, which allows small studios to show their games at GDC, have been announced. 

All the GDC Play contestants’ projects were judged by a panel of veteran GDC organizers. The eight winners will get 2 All Access Passes to the 2018 Game Developers Conference. They will also get special ‘Best In Play’ designations they can attach to their table at GDC 2017. 

You can play all of these games in the GDC Play onsite exhibit this year at GDC Play 2017. 

Best In Play 2017 Winners

Auto Age: Standoff – Phantom Compass

Dual Universe – NOVAQUARK

Riverbond – Cococucumber

Beholder – Alawar Entertainment

Far: Lone Sails – Mr. Whale’s Game Service

The Frostrune – Grimnir AS

World to the West  – Rain Games

Little Lords of Twilight – Bkom Studios

Source: GDC

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