Best of Sketchfab: Double Fine, Demon Souls and Stylized Robots
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Best of Sketchfab: Double Fine, Demon Souls and Stylized Robots
19 June, 2017

Here’s Sketchfab’s best 3d content, uploaded to the platform during this month. Nice to see more and more game companies publishing their assets online for the community to study. Plus some work of students and independent artist continues to amaze us. 

Double Fine has revealed the new look of Raz – the main character from Psychonauts 2. If you like low poly stylized game ready assets, you should definitely check it out. beautiful clothes, nice animation awesome work with materials and reflective surfaces. We really enjoyed the way this whole character looks in action.

Jimmy Ghysens shared a nice final scene he created for his finals.  Jimmy is very good with hand-painted assets. He’s using a lot of Photoshop and 3D-Coat, achieving fantastic effects. What this scene needs are some nice animation and shaders. Would love to see this one finished in the engine. 

 Daniel Johnsen showed some fantastic World of Warcraft fan art. He created the BoomBot from the MMOG. Looks amazing. Nice lighting and shadows, beautiful color accents, nice metallic surfaces. A lot is going on in this model. Too bad we don’t really know the workflow, but it seems it was done in Photoshop. 

 Jeff De Guzman from Philippines did a very nice character in 3d. The project is called Sikh Warrior and it’s got some very nice styling with some lovely combo of various elements. I especially like the turban. It was done with a combination of of Maya, Blender, Photoshop and Zbrush, obviously. Poly count is 5k tris with 4k textures. Blender was actually used to bake some maps. Beautiful stuff.

Vincent Rosciano explored the new Nintendo characters a bit. He created MinMin from ARMS. Very catchy bright design, lots of colors and fantastic use of Maya with the arms. The model itself is not super complicated, but it looks very neat. Very nice example of stylized 3d production in Maya. Vincent actually uploaded a lot of other models on Sketchfab. Check them out as well.

Sebastien Irmer is a big fan of Demon Souls. So no wonder he created this amazing fan art, showing some o the horrible creatures, that live in the world of that game. Flying Bearbug looks very similar to the one you see in the game. The scene also has a very nice combination of color and light. Beautiful example of what you can achieve with a minimum amount of assets.

Simon Lisbet shared his wonderful hard surface project, which he recently uploaded. This character is actually rigged and skinned on the Unreal Engine 4 Skelton. I really enjoyed the holograms in here. The back of the space armor also has a lot of very detailed elements in them.

Gleb Parshikov did a very neat model of the game character, based on Kan Liu’s concept. It’s got that soft stylized look you usually expect from a Blizzard game. Very cool outfit with some sculpted fabrics, neat detailing (love those straps) and beautiful hard surface inserts. Probably one of the best stylized characters we’ve seen last month.

Come back later for some awesome breakdowns of these and many other scenes!

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