Jimmy Ghysens shared a nice final scene he created for his finals. Jimmy is very good with hand-painted assets. He’s using a lot of Photoshop and 3D-Coat, achieving fantastic effects. What this scene needs are some nice animation and shaders. Would love to see this one finished in the engine.
Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Here’s Sketchfab’s best 3d content, uploaded to the platform during this month. Nice to see more and more game companies publishing their assets online for the community to study. Plus some work of students and independent artist continues to amaze us.
Double Fine has revealed the new look of Raz – the main character from Psychonauts 2. If you like low poly stylized game ready assets, you should definitely check it out. beautiful clothes, nice animation awesome work with materials and reflective surfaces. We really enjoyed the way this whole character looks in action.
Jeff De Guzman from Philippines did a very nice character in 3d. The project is called Sikh Warrior and it’s got some very nice styling with some lovely combo of various elements. I especially like the turban. It was done with a combination of of Maya, Blender, Photoshop and Zbrush, obviously. Poly count is 5k tris with 4k textures. Blender was actually used to bake some maps. Beautiful stuff.
Vincent Rosciano explored the new Nintendo characters a bit. He created MinMin from ARMS. Very catchy bright design, lots of colors and fantastic use of Maya with the arms. The model itself is not super complicated, but it looks very neat. Very nice example of stylized 3d production in Maya. Vincent actually uploaded a lot of other models on Sketchfab. Check them out as well.
Sebastien Irmer is a big fan of Demon Souls. So no wonder he created this amazing fan art, showing some o the horrible creatures, that live in the world of that game. Flying Bearbug looks very similar to the one you see in the game. The scene also has a very nice combination of color and light. Beautiful example of what you can achieve with a minimum amount of assets.
Simon Lisbet shared his wonderful hard surface project, which he recently uploaded. This character is actually rigged and skinned on the Unreal Engine 4 Skelton. I really enjoyed the holograms in here. The back of the space armor also has a lot of very detailed elements in them.
Gleb Parshikov did a very neat model of the game character, based on Kan Liu’s concept. It’s got that soft stylized look you usually expect from a Blizzard game. Very cool outfit with some sculpted fabrics, neat detailing (love those straps) and beautiful hard surface inserts. Probably one of the best stylized characters we’ve seen last month.
Come back later for some awesome breakdowns of these and many other scenes!