Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
The makers of The Last Door made a beautiful and horrifying non-linear action platformer and it’s on Kickstarter.
So we’ve actually first talked about Blasphemous in February, but it seems like only today the general public finally opened up to this game. Plus it’s on Kickstarter and it’s kicking ass, as expected. In just a couple of days, they’ve gathered the necessary funds and they’re on the way to get over $100k. But first, lets figure out what is this game all about?
At it’s core Blasphemous is an action-platformer. You go around the world hacking enemies, learn different things about the story and explore the bizarre pixel art world. It’s non-linear, very gory and hard as hell. Did anyone say 2D Demon Souls? Yes, it’s as close as it gets. And did we mention that the protagonists has the strange helmet, like Pyramidhead from Silent Hill?
The main thing about this game though, is its horrific art style. It’s really gory, it’s got phenomenally violent animations and it’s super gross. We love it. It seems like a lot of people really like that crazy style too. The game is getting a lot of love on Kickstarter and game websites. Good luck to the developers in this quest. Let’s hope it will be at least half as good as the description on Kickstarter.