Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Blizzard’s boss talked to GamesBeat about his company, the importance of eSports and challenges Blizzard faces today. Blizzard, the studio behind the legendary World of Warcraft and Hearthstone turned 25 years this week. Mike Morhaime discussed the history of his studio and the its future, talking mostly about eSports as the potential key to success.
We’ve watched eSports grow from being something that, for us, really started out being popular in Korea-We saw that explode with StarCraft. We always believed that eSports would eventually grow in popularity everywhere. In the last couple of years we’ve gotten to see that happen
Morhaime pointed out that in order for game to be successful it has to be developed with eSports ecosystem from the beginning. Blizzard boss discussed eSports component as the main strategic asset, which allows company to build unique experience with thousands of gamers getting more from competitive gaming. Blizzard CEO also said that eSports need to be humanized to create some attachment to competitors.
One of the challenges is to really humanize it, to let people get to know the players more. That’s where you start forming an attachment to people, finding people to root for. The Olympics does this really well
Mike Morhaime thinks his company to be in pretty good shape thanks to eSports component mostly. Let us know what you thing is the key to Blizzard’s success below.