Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Blizzard’s boss talked to GamesBeat about his company, the importance of eSports and challenges Blizzard faces today. Blizzard, the studio behind the legendary World of Warcraft and Hearthstone turned 25 years this week. Mike Morhaime discussed the history of his studio and the its future, talking mostly about eSports as the potential key to success.
We’ve watched eSports grow from being something that, for us, really started out being popular in Korea-We saw that explode with StarCraft. We always believed that eSports would eventually grow in popularity everywhere. In the last couple of years we’ve gotten to see that happen
Morhaime pointed out that in order for game to be successful it has to be developed with eSports ecosystem from the beginning. Blizzard boss discussed eSports component as the main strategic asset, which allows company to build unique experience with thousands of gamers getting more from competitive gaming. Blizzard CEO also said that eSports need to be humanized to create some attachment to competitors.
One of the challenges is to really humanize it, to let people get to know the players more. That’s where you start forming an attachment to people, finding people to root for. The Olympics does this really well
Mike Morhaime thinks his company to be in pretty good shape thanks to eSports component mostly. Let us know what you thing is the key to Blizzard’s success below.