Blizzard generates $269 million in revenues with Overwatch
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Latest comments
by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago


Blizzard generates $269 million in revenues with Overwatch
24 June, 2016

According to the latest SuperData ResearchOverwatch was the No. 1 premium-priced PC game for digital revenues in May. It also was No. 5 for overall digital sales on consoles. The research included both microtransactions and full-game downloads from, Xbox Store, and PlayStation Store. As a result in May Blizzard generated $269 million in revenues with Overwatch!


SuperData chief executive and analyst Joost van Dreunen says that the game is dominating the market.

Newcomer this month Overwatch tops May’s revenue rankings with $269 million in earnings across PC and console. The new shooter game is proving to be a hit among online spectators and is currently the fifth most commonly streamed title across livestreaming channels.

Joost van Dreunen, chief executive and analyst at SuperData

Representative went on to discuss Battleborn:

Take-Two’s Battleborn had a significantly poorer performance [compared to Overwatch. [It earned] an estimated $11 million from digital revenues.

Joost van Dreunen, chief executive and analyst at SuperData

It obviously seems that Blizzard’s Overwatch is here to stay:

Despite not being free-to-play, Overwatch is rolling out a long-term monetization strategy by offering a hefty quantity of vanity items, including skins and graffiti tags.

Joost van Dreunen, chief executive and analyst at SuperData

Source: venturebeat

Leave a Reply