Blizzard Student Art Contest 2017 Almost Over
Events
Subscribe:  iCal  |  Google Calendar
Busan KR   15, Nov — 19, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
Latest comments
by mr. Awesome
1 hours ago

Fucking AWESOME!

Please make the second floor..!! and if you've done it please tell me where can I find it...??!

Thanks, Allar! Good luck with your new project!

Blizzard Student Art Contest 2017 Almost Over
26 January, 2018
Animation
Character Art
Environment Art
News
VFX

You’ve got two more days to submit your amazing content to Blizzard to get some fantastic prizes.

It’s almost over. You can still submit your works until 28th of January 2018. There are a number of categories: Environment Art, Character Art, FX, Animation. Here are the details.

Environment Art Contest

Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama that would fit well in the game world. Your quest: Concept, model, and texture an environment piece that you could imagine stumbling upon during your travels across Kalimdor, the Eastern Kingdoms, Outland, Northrend, Pandaria, the Broken Isles, or Argus.

Required elements are trees, rocks, grass, and props, plus a small structure (such as a shrine).

Your final piece should have a structure similar to the example provided below. We’re looking for lower poly-count models (e.g.: around 1,500 polys for a mature sized tree), so keep that in mind when creating your environment.

The final submission should be a high resolution JPEG file no larger than 5MB.

Read the complete contest rules then submit your entry here

Character Art Contest

Using your creativity and ability to work within the World of Warcraft art style, concept, model, and texture a non-player character (NPC) or creature that you could imagine roaming the plains of Durotar, exploring the depths of Deepholm, or just sitting in the Pig and Whistle Tavern knocking back a mug o’ Thistle Tea.

Required elements are the character or creature, along with some sort of clothing or armor. Feel free to go further by adding weapons or other accessories.

The final piece should have a structure similar to the example provided below. Stay within a budget of 6,000 polys with one 1024×1024 texture for the finished character.

The final submission should be a high-resolution JPEG file no larger than 5MB.

Read the complete contest rules then submit your entry here.

FX Contest

Using your creativity and ability to work within the World of Warcraft art style, create a player ability that could be added to the kit of one of our existing classes. You could conjure up anything from the power of the void for a massive flying ball of death, call upon the elements of nature to ensnare an entire mob, or wield the power of the Light to rip a giant fissure through the ground.
Required elements: 

  • Buildup of the ability, impact of the ability, and the aftermath. 
  • Feel free to go further by adding characters, creatures, props, or other 3d assets if needed.
  • No frame length required.
  • Submit a movie file (format can vary) as your final submission.

Read the complete contest rules then submit your entry here. The final piece should have a structure similar to this example.

Animation Contest

Using your creativity and ability to work within the World of Warcraft art style, create a unique combat animation from one of the three choices listed. Imagine entering a dungeon and battling against the Lich King and his undead army or traveling deep beneath the Firelands to take down Ragnaros. 

Required elements: 

  • Weapon (rig) of your choice, can be a character or creature. 
  • Feel free to go further by adding weapons, additional characters/creatures, or other accessories. 
  • Provide video(s) from 3 different angles: side view, back view (player view), 3 quarter view. 
  • Must be animated at 30 fps and set to meters.
  • No frame length required.
  • No motion blur or camera movement.
  • Submit a movie file (format can vary) as your final submission.

Animation Choices: Please choose one

  1. Two hit (combo) attack
    • Must start and finish in the same pose.
    • Model can end away from starting area if need be.
  2. Weapon spell attack
    • Must start and finish in the same pose.
    • Should include a charge up/precast and release/spell cast.
    • Model can end away from starting area if need be.
  3. Summon and transition
    • Example: Emerging from the ground or entering a room.
    • Should transition into a passive or combat stance.
    • Should have lots of personality.

Read the complete contest rules then submit your entry here. The final piece should have a structure similar to this example.

If you’re lucky enough (and if you live in USA or Canada), you’ll the following prizes.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles
Animation
Character Art
Environment Art
Level Design
News
Tutorial
VFX