There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.
Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте
Already have ndo, b2m, knald, and others.. Why another one?
We’ve been waiting for this for a whole year. Blocktober is finally here with more artists sharing yearly blockouts from well-known projects and some upcoming titles. Blocktober is meant to celebrate the creativity of video game designers and encourage the sharing of layouts to share wisdom and show young designers a trick or two. The origins of the trend can be found on the page of Naughty Dog’s Michael Barclay who launched the whole thing last year. Let’s begin with a number of cool tweets from different artists.
First, here are some early stages of Uncharted:
— Em Schatz (@thegreatbluebit) October 1, 2018
Hijacking @MotleyGrue 's awesome #Blocktober tag again this year to highlight previz! Here's the [SPOILERIFFIC] previz-to-final of Uncharted: The Lost Legacy's climactic train escape sequence. (NOTE: Elena was never in TLL, just a low-res mesh used to drive high-res Nadine). pic.twitter.com/rh7mU8Z6cv
— Jonathan Cooper (@GameAnim) October 1, 2018
#Blocktober is here! First up, a before/after scene from "Uncharted: The Lost Legacy". It's never to early to start building a mood and sense of place with your shapes. Get off that grid! (env art by @breckten) pic.twitter.com/CUq7xOliTI
— PopRelics (@PopRelics) October 2, 2018
Enrique Colinet prepared something awesome for the occasion:
ENGLISH: #Blocktober starts tomorrow and I want to share with you guys why this is huge for me. For the next 31 days, I’ll be uploading 24 timelapse videos for the 24 blockouts that’s I’ve been creating during the last two months. If you love #LevelDesign, follow me! 😉 pic.twitter.com/tiOIozOc9h
— Enrique Colinet (@Baxayaun) September 30, 2018
Starting off Blocktober with something from the archives. The rough map for first mission in Saints Row IV, Zero Saints Thirty. The rocket sequence wasn't added till much later in development. #Blocktober #leveldesign #saintsrow #gamedesign #gamedev pic.twitter.com/GswLUFZti1
— Jeff Touchstone (@ProfessorChops) October 1, 2018
And here is something cool from Bioshock:
An even earlier top down showing tests for spacing and our large pier separators with pipes. Which is how they refill the water in the pool. pic.twitter.com/GnNhFQuxpo
— Jason Mojica (@generalvivi) October 2, 2018
Make sure to share other awesome tweets in the comments below. Stay tuned for another portion.