Blocktober Is On!
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San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Blocktober Is On!
2 October, 2018

We’ve been waiting for this for a whole year. Blocktober is finally here with more artists sharing yearly blockouts from well-known projects and some upcoming titles. Blocktober is meant to celebrate the creativity of video game designers and encourage the sharing of layouts to share wisdom and show young designers a trick or two. The origins of the trend can be found on the page of Naughty Dog’s Michael Barclay who launched the whole thing last year. Let’s begin with a number of cool tweets from different artists. 

First, here are some early stages of Uncharted: 

Enrique Colinet prepared something awesome for the occasion: 

And here is something cool from Bioshock:

Make sure to share other awesome tweets in the comments below. Stay tuned for another portion. 

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