Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
First, check out the final results below:
And here’s how it looks in the model editor:
The final model consists of eleven polygons and actually looks like a carpet. The artist started the whole thing with this tech writeup of the fur tech in Shadow of Colossus.
Basically, creating a carpet is about setting up a series of layers:
Each layer here is a flat plane. The texture is said to be a bunch of dots, representing the carpet fibers. “When you stack layers tightly together, it creates the illusion of a fluffy carpet.”
Animations of the layers getting stacked up:
Make sure to check out the full breakdown here.