Many thanks for share 80.lv!
features ? :))))))) , its long time that 3dsmax , maya and other autodesk tools are dead
First, check out the final results below:
And here’s how it looks in the model editor:
The final model consists of eleven polygons and actually looks like a carpet. The artist started the whole thing with this tech writeup of the fur tech in Shadow of Colossus.
Basically, creating a carpet is about setting up a series of layers:
Each layer here is a flat plane. The texture is said to be a bunch of dots, representing the carpet fibers. “When you stack layers tightly together, it creates the illusion of a fluffy carpet.”
Animations of the layers getting stacked up:
Make sure to check out the full breakdown here.