We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
First, check out the final results below:
And here’s how it looks in the model editor:
The final model consists of eleven polygons and actually looks like a carpet. The artist started the whole thing with this tech writeup of the fur tech in Shadow of Colossus.
Basically, creating a carpet is about setting up a series of layers:
Each layer here is a flat plane. The texture is said to be a bunch of dots, representing the carpet fibers. “When you stack layers tightly together, it creates the illusion of a fluffy carpet.”
Animations of the layers getting stacked up:
Make sure to check out the full breakdown here.